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  1. src/bytes/buffer_test.go

    	n := testing.AllocsPerRun(100, func() {
    		got.Reset()
    		for i := 0; i < 1000; i++ {
    			b := got.AvailableBuffer()
    			b = strconv.AppendInt(b, int64(i), 10)
    			got.Write(b)
    		}
    	})
    	if n > 0 {
    		t.Errorf("allocations occurred while appending")
    	}
    }
    
    func TestRuneIO(t *testing.T) {
    	const NRune = 1000
    	// Built a test slice while we write the data
    	b := make([]byte, utf8.UTFMax*NRune)
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Fri Apr 26 13:31:36 GMT 2024
    - 18.6K bytes
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  2. doc/go1.17_spec.html

    1e10                uint64      10000000000 is in the set of unsigned 64-bit integers
    2.718281828459045   float32     2.718281828459045 rounds to 2.7182817 which is in the set of float32 values
    -1e-1000            float64     -1e-1000 rounds to IEEE -0.0 which is further simplified to 0.0
    0i                  int         0 is an integer value
    (42 + 0i)           float32     42.0 (with zero imaginary part) is in the set of float32 values
    </pre>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
    - 211.6K bytes
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  3. src/cmd/asm/internal/asm/testdata/ppc64.s

    	ADDEX R3, R5, $3, R6            // 7cc32f54
    	ADDEX R3, $3, R5, R6            // 7cc32f54
    	ADDIS $8, R3                    // 3c630008
    	ADD   $524288, R3               // 3c630008
    	ADDIS $1000, R3, R4             // 3c8303e8
    
    	ANDCC $1, R3                    // 70630001
    	ANDCC $1, R3, R4                // 70640001
    	ANDCC $-1, R4                   // 3be0ffff7fe42039
    Others
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Wed Apr 24 15:53:25 GMT 2024
    - 49K bytes
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  4. doc/go_spec.html

    1e10                uint64      10000000000 is in the set of unsigned 64-bit integers
    2.718281828459045   float32     2.718281828459045 rounds to 2.7182817 which is in the set of float32 values
    -1e-1000            float64     -1e-1000 rounds to IEEE -0.0 which is further simplified to 0.0
    0i                  int         0 is an integer value
    (42 + 0i)           float32     42.0 (with zero imaginary part) is in the set of float32 values
    </pre>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
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