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internal/grid/README.md
A **Manager** is used to manage all incoming and outgoing connections to a server. On startup all remote servers must be specified. From that individual connections will be spawned to each remote server, or incoming requests will be hooked up to the appropriate connection. To get a connection to a specific server, use `Manager.Connection(host)` to get a connection to the specified host. From this connection individual requests can be made.
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Oct 10 18:57:03 GMT 2025 - 9.4K bytes - Click Count (0) -
internal/http/server.go
if err != nil { return err } // Wait for opened connection to be closed up to Shutdown timeout. return nil } // UseIdleTimeout configure idle connection timeout func (srv *Server) UseIdleTimeout(d time.Duration) *Server { srv.IdleTimeout = d return srv } // UseReadTimeout configure connection request read timeout. func (srv *Server) UseReadTimeout(d time.Duration) *Server {Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 6.5K bytes - Click Count (0) -
internal/grid/debug.go
listener.Close() } }) } // WaitAllConnect will wait for all connections to be established. func (t *TestGrid) WaitAllConnect(ctx context.Context) { for _, manager := range t.Managers { for _, remote := range manager.Targets() { if manager.HostName() == remote { continue } if err := manager.Connection(remote).WaitForConnect(ctx); err != nil { panic(err) } } } }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 4.4K bytes - Click Count (0) -
internal/http/listener.go
// When the net.Conn is a remote drive this value is honored, we close the connection to remote peer proactively. DriveOPTimeout func() time.Duration SendBufSize int // SO_SNDBUF size for the socket connection, NOTE: this sets server and client connection RecvBufSize int // SO_RECVBUF size for the socket connection, NOTE: this sets server and client connection
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 5.8K bytes - Click Count (0) -
docs/en/docs/advanced/websockets.md
``` Client #1596980209979 left the chat ``` /// tip The app above is a minimal and simple example to demonstrate how to handle and broadcast messages to several WebSocket connections. But keep in mind that, as everything is handled in memory, in a single list, it will only work while the process is running, and will only work with a single process.
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 5.7K bytes - Click Count (0) -
cmd/perf-tests.go
rand.Read(r.buf) clusterInfos, err := globalSiteReplicationSys.GetClusterInfo(ctx) if err != nil { return madmin.SiteNetPerfNodeResult{Error: err.Error()} } // Scale the number of connections from 32 -> 4 from small to large clusters. connectionsPerPeer := 3 + (29+len(clusterInfos.Sites)-1)/len(clusterInfos.Sites) errStr := "" var wg sync.WaitGroup for _, info := range clusterInfos.Sites {
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 11.8K bytes - Click Count (0) -
docs/en/docs/features.md
* **Automatic validation** even for *path operation* parameters defined in dependencies. * Support for complex user authentication systems, **database connections**, etc. * **No compromise** with databases, frontends, etc. But easy integration with all of them. ### Unlimited "plug-ins" { #unlimited-plug-ins } Or in other way, no need for them, import and use the code you need.
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sat Oct 11 17:48:49 GMT 2025 - 9.5K bytes - Click Count (0) -
internal/rest/client.go
const DefaultTimeout = 10 * time.Second const ( offline = iota online closed ) // NetworkError - error type in case of errors related to http/transport // for ex. connection refused, connection reset, dns resolution failure etc. // All errors returned by storage-rest-server (ex errFileNotFound, errDiskNotFound) are not considered to be network errors. type NetworkError struct { Err error }Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 14.7K bytes - Click Count (0) -
cmd/sftp-server.go
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 16.5K bytes - Click Count (0) -
docs/en/docs/tutorial/sql-databases.md
### Create an Engine { #create-an-engine } A SQLModel `engine` (underneath it's actually a SQLAlchemy `engine`) is what **holds the connections** to the database. You would have **one single `engine` object** for all your code to connect to the same database. {* ../../docs_src/sql_databases/tutorial001_an_py310.py ln[14:18] hl[14:15,17:18] *}Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Tue Dec 02 05:06:56 GMT 2025 - 15.8K bytes - Click Count (0)