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Results 1 - 2 of 2 for ps4$ (0.04 sec)

  1. src/math/j0.go

    //      1 - 9/128 s**2 + 11025/98304 s**4 - ..., where s = 1/x.
    // For x >= 2, We approximate pzero by
    // 	pzero(x) = 1 + (R/S)
    // where  R = pR0 + pR1*s**2 + pR2*s**4 + ... + pR5*s**10
    // 	  S = 1 + pS0*s**2 + ... + pS4*s**10
    // and
    //      | pzero(x)-1-R/S | <= 2  ** ( -60.26)
    
    // for x in [inf, 8]=1/[0,0.125]
    var p0R8 = [6]float64{
    	0.00000000000000000000e+00,  // 0x0000000000000000
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Apr 11 16:34:30 UTC 2022
    - 13.6K bytes
    - Viewed (0)
  2. src/math/j1.go

    //      1 + 15/128 s**2 - 4725/2**15 s**4 - ..., where s = 1/x.
    // We approximate pone by
    //      pone(x) = 1 + (R/S)
    // where R = pr0 + pr1*s**2 + pr2*s**4 + ... + pr5*s**10
    //       S = 1 + ps0*s**2 + ... + ps4*s**10
    // and
    //      | pone(x)-1-R/S | <= 2**(-60.06)
    
    // for x in [inf, 8]=1/[0,0.125]
    var p1R8 = [6]float64{
    	0.00000000000000000000e+00, // 0x0000000000000000
    	1.17187499999988647970e-01, // 0x3FBDFFFFFFFFFCCE
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Apr 11 16:34:30 UTC 2022
    - 13.3K bytes
    - Viewed (0)
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