- Sort Score
- Result 10 results
- Languages All
Results 1 - 10 of 14 for precomputed (0.07 sec)
-
guava-tests/test/com/google/common/base/CharMatcherTest.java
reallyTestNoMatchThenMatch(matcher.precomputed().negate(), s); } private void doTestNoMatchThenMatch(CharMatcher matcher, String s) { reallyTestNoMatchThenMatch(matcher, s); reallyTestMatchThenNoMatch(matcher.negate(), s); reallyTestNoMatchThenMatch(matcher.precomputed(), s); reallyTestMatchThenNoMatch(matcher.negate().precomputed(), s);
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Feb 21 18:32:41 UTC 2024 - 30.1K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/base/CharMatcherTest.java
reallyTestNoMatchThenMatch(matcher.precomputed().negate(), s); } private void doTestNoMatchThenMatch(CharMatcher matcher, String s) { reallyTestNoMatchThenMatch(matcher, s); reallyTestMatchThenNoMatch(matcher.negate(), s); reallyTestNoMatchThenMatch(matcher.precomputed(), s); reallyTestMatchThenNoMatch(matcher.negate().precomputed(), s);
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Feb 21 18:32:41 UTC 2024 - 30.1K bytes - Viewed (0) -
guava-gwt/src-super/com/google/common/base/super/com/google/common/base/Platform.java
/** @author Jesse Wilson */ final class Platform { static CharMatcher precomputeCharMatcher(CharMatcher matcher) { // CharMatcher.precomputed() produces CharMatchers that are maybe a little // faster (and that's debatable), but definitely more memory-hungry. We're // choosing to turn .precomputed() into a no-op in GWT, because it doesn't // seem to be a worthwhile tradeoff in a browser. return matcher; }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon May 27 13:56:56 UTC 2024 - 2K bytes - Viewed (0) -
guava/src/com/google/common/base/CharMatcher.java
* worthwhile only if the precomputed matcher is queried many thousands of times. * * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a * precomputed matcher is faster, but it certainly consumes more memory, which doesn't seem like a * worthwhile tradeoff in a browser. */ public CharMatcher precomputed() { return Platform.precomputeCharMatcher(this);
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 17 13:00:28 UTC 2024 - 53.9K bytes - Viewed (0) -
architecture/networking/pilot.md
First, we have a concept of a `Full` push. Only `Full` pushes will recompute `PushContext` on change; otherwise this is skipped and the last `PushContext` is re-used. Note: even when `Full`, we try to copy as much from the previous `PushContext` as possible. For example, if only a `WasmPlugin` changed, we would not recompute services indexes.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Feb 07 17:53:24 UTC 2024 - 19.1K bytes - Viewed (0) -
android/guava-tests/benchmark/com/google/common/collect/MinMaxPriorityQueueBenchmark.java
void pollAndAdd(int reps) { for (int i = 0; i < reps; i++) { // TODO(kevinb): precompute random #s? queue.add(queue.poll() ^ random.nextInt()); } } @Benchmark void populate(int reps) { for (int i = 0; i < reps; i++) { queue.clear(); for (int j = 0; j < size; j++) { // TODO(kevinb): precompute random #s? queue.add(random.nextInt()); } } } /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Apr 19 19:24:36 UTC 2023 - 4.3K bytes - Viewed (0) -
build-logic-commons/basics/src/main/kotlin/gradlebuild/basics/BuildEnvironment.kt
* since this whole object is kept in the classloader between builds. * Anything that changes must be in a val with a get() method that recomputes the value each time. */ object BuildEnvironment { /** * A selection of environment variables injected into the environment by the `codeql-env.sh` script. */ private
Registered: Wed Nov 06 11:36:14 UTC 2024 - Last Modified: Wed Oct 09 08:19:42 UTC 2024 - 4.9K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/TreeMultiset.java
this.totalCount = elemCount + totalCount(left) + totalCount(right); } private void recomputeHeight() { this.height = 1 + max(height(left), height(right)); } private void recompute() { recomputeMultiset(); recomputeHeight(); } private AvlNode<E> rebalance() { switch (balanceFactor()) { case -2:
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 20:24:49 UTC 2024 - 34.1K bytes - Viewed (0) -
guava/src/com/google/common/collect/TreeMultiset.java
this.totalCount = elemCount + totalCount(left) + totalCount(right); } private void recomputeHeight() { this.height = 1 + max(height(left), height(right)); } private void recompute() { recomputeMultiset(); recomputeHeight(); } private AvlNode<E> rebalance() { switch (balanceFactor()) { case -2:
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 20:24:49 UTC 2024 - 34.5K bytes - Viewed (0) -
.teamcity/performance-test-durations.json
"linux" : 1135 }, { "testProject" : "smallNative", "linux" : 131 } ] }, { "scenario" : "org.gradle.performance.experiment.nativeplatform.NativePreCompiledHeaderPerformanceTest.clean assemble with precompiled headers", "durations" : [ { "testProject" : "bigPCHNative", "linux" : 785 }, { "testProject" : "mediumPCHNative", "linux" : 257 }, { "testProject" : "smallPCHNative",
Registered: Wed Nov 06 11:36:14 UTC 2024 - Last Modified: Thu Sep 12 14:38:24 UTC 2024 - 27.9K bytes - Viewed (0)