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Results 1 - 10 of 14 for precomputed (0.08 seconds)
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android/guava-tests/test/com/google/common/base/CharMatcherTest.java
reallyTestNoMatchThenMatch(matcher.precomputed().negate(), s); } private void doTestNoMatchThenMatch(CharMatcher matcher, String s) { reallyTestNoMatchThenMatch(matcher, s); reallyTestMatchThenNoMatch(matcher.negate(), s); reallyTestNoMatchThenMatch(matcher.precomputed(), s); reallyTestMatchThenNoMatch(matcher.negate().precomputed(), s);
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Fri Mar 13 13:01:07 GMT 2026 - 32.4K bytes - Click Count (0) -
guava-gwt/src-super/com/google/common/base/super/com/google/common/base/Platform.java
/** * @author Jesse Wilson */ final class Platform { static CharMatcher precomputeCharMatcher(CharMatcher matcher) { // CharMatcher.precomputed() produces CharMatchers that are maybe a little // faster (and that's debatable), but definitely more memory-hungry. We're // choosing to turn .precomputed() into a no-op in GWT, because it doesn't // seem to be a worthwhile tradeoff in a browser. return matcher; }Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Feb 03 21:52:39 GMT 2025 - 2.2K bytes - Click Count (0) -
android/guava/src/com/google/common/base/CharMatcher.java
* memory, so it is only likely to be worthwhile if the precomputed matcher is queried very often. * * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a * precomputed matcher is faster, but it certainly would consume more memory (which doesn't seem * like a worthwhile tradeoff in a browser). */ public CharMatcher precomputed() { return Platform.precomputeCharMatcher(this); }
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 29 22:14:05 GMT 2026 - 53.9K bytes - Click Count (0) -
guava/src/com/google/common/base/CharMatcher.java
* memory, so it is only likely to be worthwhile if the precomputed matcher is queried very often. * * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a * precomputed matcher is faster, but it certainly would consume more memory (which doesn't seem * like a worthwhile tradeoff in a browser). */ public CharMatcher precomputed() { return Platform.precomputeCharMatcher(this); }
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 29 22:14:05 GMT 2026 - 54.4K bytes - Click Count (0) -
lib/fips140/v1.0.0-c2097c7c.zip
lookup table for variable-base, constant-time scalar muls. type projLookupTable struct { points [8]projCached } // A precomputed lookup table for fixed-base, constant-time scalar muls. type affineLookupTable struct { points [8]affineCached } // A dynamic lookup table for variable-base, variable-time scalar muls. type nafLookupTable5 struct { points [8]projCached } // A precomputed lookup table for fixed-base, variable-time scalar muls. type nafLookupTable8 struct { points [64]affineCached } // Constructors....Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Thu Sep 25 19:53:19 GMT 2025 - 642.7K bytes - Click Count (0) -
lib/fips140/v1.26.0.zip
lookup table for variable-base, constant-time scalar muls. type projLookupTable struct { points [8]projCached } // A precomputed lookup table for fixed-base, constant-time scalar muls. type affineLookupTable struct { points [8]affineCached } // A dynamic lookup table for variable-base, variable-time scalar muls. type nafLookupTable5 struct { points [8]projCached } // A precomputed lookup table for fixed-base, variable-time scalar muls. type nafLookupTable8 struct { points [64]affineCached } // Constructors....Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Thu Jan 08 17:58:32 GMT 2026 - 660.3K bytes - Click Count (0) -
android/guava-tests/benchmark/com/google/common/collect/MinMaxPriorityQueueBenchmark.java
void pollAndAdd(int reps) { for (int i = 0; i < reps; i++) { // TODO(kevinb): precompute random #s? queue.add(queue.poll() ^ random.nextInt()); } } @Benchmark void populate(int reps) { for (int i = 0; i < reps; i++) { queue.clear(); for (int j = 0; j < size; j++) { // TODO(kevinb): precompute random #s? queue.add(random.nextInt()); } } } /**
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Sun Dec 22 03:38:46 GMT 2024 - 4.4K bytes - Click Count (0) -
guava-tests/benchmark/com/google/common/collect/MinMaxPriorityQueueBenchmark.java
void pollAndAdd(int reps) { for (int i = 0; i < reps; i++) { // TODO(kevinb): precompute random #s? queue.add(queue.poll() ^ random.nextInt()); } } @Benchmark void populate(int reps) { for (int i = 0; i < reps; i++) { queue.clear(); for (int j = 0; j < size; j++) { // TODO(kevinb): precompute random #s? queue.add(random.nextInt()); } } } /**
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Sun Dec 22 03:38:46 GMT 2024 - 4.4K bytes - Click Count (0) -
build-logic-commons/basics/src/main/kotlin/gradlebuild/basics/BuildEnvironment.kt
* since this whole object is kept in the classloader between builds. * Anything that changes must be in a val with a get() method that recomputes the value each time. */ object BuildEnvironment { /** * A selection of environment variables injected into the environment by the `codeql-env.sh` script. */ private
Created: Wed Apr 01 11:36:16 GMT 2026 - Last Modified: Wed Mar 25 08:51:12 GMT 2026 - 4.9K bytes - Click Count (1) -
android/guava/src/com/google/common/collect/TreeMultiset.java
this.totalCount = elemCount + totalCount(left) + totalCount(right); } private void recomputeHeight() { this.height = 1 + max(height(left), height(right)); } private void recompute() { recomputeMultiset(); recomputeHeight(); } private AvlNode<E> rebalance() { switch (balanceFactor()) { case -2:
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 16 13:11:08 GMT 2026 - 34K bytes - Click Count (0)