Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 10 of 14 for saturate (0.17 sec)

  1. cmd/perf-tests.go

    	r.buf = make([]byte, 128*humanize.KiByte)
    	rand.Read(r.buf)
    
    	connectionsPerPeer := 16
    
    	if len(globalNotificationSys.peerClients) > 16 {
    		// For a large cluster it's enough to have 1 connection per peer to saturate the network.
    		connectionsPerPeer = 1
    	}
    
    	errStr := ""
    	var wg sync.WaitGroup
    	for index := range globalNotificationSys.peerClients {
    		if globalNotificationSys.peerClients[index] == nil {
    			continue
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 11.8K bytes
    - Viewed (0)
  2. src/database/sql/sql_test.go

    	}
    }
    
    func TestPoolExhaustOnCancel(t *testing.T) {
    	if testing.Short() {
    		t.Skip("long test")
    	}
    
    	max := 3
    	var saturate, saturateDone sync.WaitGroup
    	saturate.Add(max)
    	saturateDone.Add(max)
    
    	donePing := make(chan bool)
    	state := 0
    
    	// waiter will be called for all queries, including
    	// initial setup queries. The state is only assigned when
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 18:42:28 UTC 2024
    - 111.6K bytes
    - Viewed (0)
  3. staging/src/k8s.io/api/flowcontrol/v1/types.go

    	// request is put into one of the shortest queues in that hand.
    	// `handSize` must be no larger than `queues`, and should be
    	// significantly smaller (so that a few heavy flows do not
    	// saturate most of the queues).  See the user-facing
    	// documentation for more extensive guidance on setting this
    	// field.  This field has a default value of 8.
    	// +optional
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Thu May 23 17:42:49 UTC 2024
    - 31.1K bytes
    - Viewed (0)
  4. samples/bookinfo/src/productpage/static/tailwind/tailwind.css

    Rotate"),supportsNegativeValues:!0})},invert:({matchUtilities:i,theme:e})=>{i({invert:t=>({"--tw-invert":`invert(${t})`,"@defaults filter":{},filter:Be})},{values:e("invert")})},saturate:({matchUtilities:i,theme:e})=>{i({saturate:t=>({"--tw-saturate":`saturate(${t})`,"@defaults filter":{},filter:Be})},{values:e("saturate")})},sepia:({matchUtilities:i,theme:e})=>{i({sepia:t=>({"--tw-sepia":`sepia(${t})`,"@defaults filter":{},filter:Be})},{values:e("sepia")})},filter:({addDefaults:i,addUtilities:e...
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Tue May 28 14:48:01 UTC 2024
    - 357.1K bytes
    - Viewed (1)
  5. cmd/notification.go

    	// FIXME: network calls made in this manner such as one goroutine per node,
    	// can easily eat into the internode bandwidth. This function would be mostly
    	// TX saturating, however there are situations where a RX might also saturate.
    	// To avoid these problems we must split the work at scale. With 1000 node
    	// setup becoming a reality we must try to shard the work properly such as
    	// pick 10 nodes that precisely can send those 100 requests the first node
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 44.9K bytes
    - Viewed (0)
  6. src/cmd/internal/obj/ppc64/asm9.go

    	{as: AVADDUS, a1: C_VREG, a2: C_VREG, a6: C_VREG, type_: 82, size: 4},            /* vector add unsigned saturate, vx-form */
    	{as: AVADDSS, a1: C_VREG, a2: C_VREG, a6: C_VREG, type_: 82, size: 4},            /* vector add signed saturate, vx-form */
    	{as: AVADDE, a1: C_VREG, a2: C_VREG, a3: C_VREG, a6: C_VREG, type_: 83, size: 4}, /* vector add extended, va-form */
    
    	/* Vector subtract */
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 15 13:55:28 UTC 2024
    - 156.1K bytes
    - Viewed (0)
  7. staging/src/k8s.io/apimachinery/pkg/api/resource/quantity_test.go

    		{"40.1T", decQuantity(401, 11, DecimalSI)},
    		{"300.2T", decQuantity(3002, 11, DecimalSI)},
    		{"2.5P", decQuantity(25, 14, DecimalSI)},
    		{"1.01E", decQuantity(101, 16, DecimalSI)},
    
    		// Things that saturate/round
    		{"3.001n", decQuantity(4, -9, DecimalSI)},
    		{"1.1E-9", decQuantity(2, -9, DecimalExponent)},
    		{"0.0000000001", decQuantity(1, -9, DecimalSI)},
    		{"0.0000000005", decQuantity(1, -9, DecimalSI)},
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed May 29 21:48:10 UTC 2024
    - 49.4K bytes
    - Viewed (0)
  8. src/cmd/compile/internal/ssa/_gen/PPC64.rules

    (Rsh32x(64|32|16|8)  x y) && shiftIsBounded(v) => (SRAW x y)
    (Rsh16x(64|32|16|8)  x y) && shiftIsBounded(v) => (SRAD (MOVHreg x) y)
    (Rsh8x(64|32|16|8)   x y) && shiftIsBounded(v) => (SRAD (MOVBreg x) y)
    
    // Unbounded shifts. Go shifts saturate to 0 or -1 when shifting beyond the number of
    // bits in a type, PPC64 shifts do not (see the ISA for details).
    //
    // Note, y is always non-negative.
    //
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 19:02:52 UTC 2024
    - 53.2K bytes
    - Viewed (0)
  9. src/cmd/internal/obj/s390x/asmz.go

    	op_VO     uint32 = 0xE76A // 	VRR-c	VECTOR OR
    	op_VPK    uint32 = 0xE794 // 	VRR-c	VECTOR PACK
    	op_VPKLS  uint32 = 0xE795 // 	VRR-b	VECTOR PACK LOGICAL SATURATE
    	op_VPKS   uint32 = 0xE797 // 	VRR-b	VECTOR PACK SATURATE
    	op_VPERM  uint32 = 0xE78C // 	VRR-e	VECTOR PERMUTE
    	op_VPDI   uint32 = 0xE784 // 	VRR-c	VECTOR PERMUTE DOUBLEWORD IMMEDIATE
    	op_VPOPCT uint32 = 0xE750 // 	VRR-a	VECTOR POPULATION COUNT
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Apr 16 17:46:09 UTC 2024
    - 176.7K bytes
    - Viewed (0)
  10. src/cmd/go/internal/load/pkg.go

    // * Linux workstation with 24-core Intel Xeon CPU
    //
    // It is very likely (though not confirmed) that this workload is limited
    // by memory bandwidth. We don't have a good way to determine the number of
    // workers that would saturate the bus though, so runtime.GOMAXPROCS
    // seems like a reasonable default.
    var preloadWorkerCount = runtime.GOMAXPROCS(0)
    
    // preload holds state for managing concurrent preloading of package data.
    //
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue May 28 17:00:51 UTC 2024
    - 120K bytes
    - Viewed (0)
Back to top