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src/main/java/jcifs/internal/smb2/rdma/disni/DisniRdmaConnection.java
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 23 05:11:12 UTC 2025 - 10.2K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
And multiple processes normally **don't share any memory**. This means that each running process has its own things, variables, and memory. And if you are consuming a large amount of memory in your code, **each process** will consume an equivalent amount of memory. ### Server Memory { #server-memory }Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 18.6K bytes - Viewed (1) -
docs/en/docs/deployment/docker.md
you will have a more or less well-defined, stable, and limited amount of memory consumed by each of those containers (more than one if they are replicated). And then you can set those same memory limits and requirements in your configurations for your container management system (for example in **Kubernetes**). That way it will be able to **replicate the containers** in the **available machines** taking into account the amount of memory needed by them, and the amount available in the machines...
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 29.5K bytes - Viewed (1) -
docs/en/docs/benchmarks.md
* So, by using FastAPI you are saving development time, bugs, lines of code, and you would probably get the same performance (or better) you would if you didn't use it (as you would have to implement it all...
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 3.5K bytes - Viewed (0) -
docs/en/docs/tutorial/security/index.md
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 10:49:48 UTC 2025 - 4.4K bytes - Viewed (0) -
docs/en/docs/async.md
It would take the same amount of time to finish with or without turns (concurrency) and you would have done the same amount of work.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0) -
docs/en/docs/features.md
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 9.5K bytes - Viewed (0) -
cmd/batch-rotate.go
// token: "Bearer xxxxx" # optional authentication token for the notification endpoint // retry: // attempts: 10 # number of retries for the job before giving up // delay: "500ms" # least amount of delay between each retry //go:generate msgp -file $GOFILE -unexported // BatchKeyRotationType defines key rotation type type BatchKeyRotationType string const ( sses3 BatchKeyRotationType = "sse-s3"
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 14.7K bytes - Viewed (0) -
.bazelrc
build:windows --cxxopt=/std:c++17 build:windows --host_cxxopt=/std:c++17 # On windows, we still link everything into a single DLL. build:windows --config=monolithic # On linux, we dynamically link small amount of kernels build:linux --config=dynamic_kernels # Make sure to include as little of windows.h as possible build:windows --copt=-DWIN32_LEAN_AND_MEAN build:windows --host_copt=-DWIN32_LEAN_AND_MEAN
Registered: Tue Sep 09 12:39:10 UTC 2025 - Last Modified: Fri Aug 22 21:03:34 UTC 2025 - 56K bytes - Viewed (0) -
cmd/admin-heal-ops.go
// start a timer to keep an upper time limit to find an empty // slot to add the given heal result - if no slot is found it // means that the server is holding the maximum amount of // heal-results in memory and the client has not consumed it // for too long. unconsumedTimer := time.NewTimer(healUnconsumedTimeout) defer unconsumedTimer.Stop() var itemsLen int for {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 25.4K bytes - Viewed (0)