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Results 1 - 10 of 14 for precomputed (0.09 seconds)

  1. android/guava-tests/test/com/google/common/base/CharMatcherTest.java

        reallyTestNoMatchThenMatch(matcher.precomputed().negate(), s);
      }
    
      private void doTestNoMatchThenMatch(CharMatcher matcher, String s) {
        reallyTestNoMatchThenMatch(matcher, s);
        reallyTestMatchThenNoMatch(matcher.negate(), s);
        reallyTestNoMatchThenMatch(matcher.precomputed(), s);
        reallyTestMatchThenNoMatch(matcher.negate().precomputed(), s);
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Fri Mar 13 13:01:07 GMT 2026
    - 32.4K bytes
    - Click Count (0)
  2. guava-gwt/src-super/com/google/common/base/super/com/google/common/base/Platform.java

    /**
     * @author Jesse Wilson
     */
    final class Platform {
      static CharMatcher precomputeCharMatcher(CharMatcher matcher) {
        // CharMatcher.precomputed() produces CharMatchers that are maybe a little
        // faster (and that's debatable), but definitely more memory-hungry. We're
        // choosing to turn .precomputed() into a no-op in GWT, because it doesn't
        // seem to be a worthwhile tradeoff in a browser.
        return matcher;
      }
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 03 21:52:39 GMT 2025
    - 2.2K bytes
    - Click Count (0)
  3. android/guava/src/com/google/common/base/CharMatcher.java

       * memory, so it is only likely to be worthwhile if the precomputed matcher is queried very often.
       *
       * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a
       * precomputed matcher is faster, but it certainly would consume more memory (which doesn't seem
       * like a worthwhile tradeoff in a browser).
       */
      public CharMatcher precomputed() {
        return Platform.precomputeCharMatcher(this);
      }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 53.9K bytes
    - Click Count (0)
  4. guava/src/com/google/common/base/CharMatcher.java

       * memory, so it is only likely to be worthwhile if the precomputed matcher is queried very often.
       *
       * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a
       * precomputed matcher is faster, but it certainly would consume more memory (which doesn't seem
       * like a worthwhile tradeoff in a browser).
       */
      public CharMatcher precomputed() {
        return Platform.precomputeCharMatcher(this);
      }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 54.4K bytes
    - Click Count (0)
  5. lib/fips140/v1.0.0-c2097c7c.zip

    lookup table for variable-base, constant-time scalar muls. type projLookupTable struct { points [8]projCached } // A precomputed lookup table for fixed-base, constant-time scalar muls. type affineLookupTable struct { points [8]affineCached } // A dynamic lookup table for variable-base, variable-time scalar muls. type nafLookupTable5 struct { points [8]projCached } // A precomputed lookup table for fixed-base, variable-time scalar muls. type nafLookupTable8 struct { points [64]affineCached } // Constructors....
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Thu Sep 25 19:53:19 GMT 2025
    - 642.7K bytes
    - Click Count (0)
  6. lib/fips140/v1.26.0.zip

    lookup table for variable-base, constant-time scalar muls. type projLookupTable struct { points [8]projCached } // A precomputed lookup table for fixed-base, constant-time scalar muls. type affineLookupTable struct { points [8]affineCached } // A dynamic lookup table for variable-base, variable-time scalar muls. type nafLookupTable5 struct { points [8]projCached } // A precomputed lookup table for fixed-base, variable-time scalar muls. type nafLookupTable8 struct { points [64]affineCached } // Constructors....
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Thu Jan 08 17:58:32 GMT 2026
    - 660.3K bytes
    - Click Count (0)
  7. android/guava-tests/benchmark/com/google/common/collect/MinMaxPriorityQueueBenchmark.java

      void pollAndAdd(int reps) {
        for (int i = 0; i < reps; i++) {
          // TODO(kevinb): precompute random #s?
          queue.add(queue.poll() ^ random.nextInt());
        }
      }
    
      @Benchmark
      void populate(int reps) {
        for (int i = 0; i < reps; i++) {
          queue.clear();
          for (int j = 0; j < size; j++) {
            // TODO(kevinb): precompute random #s?
            queue.add(random.nextInt());
          }
        }
      }
    
      /**
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Sun Dec 22 03:38:46 GMT 2024
    - 4.4K bytes
    - Click Count (0)
  8. guava-tests/benchmark/com/google/common/collect/MinMaxPriorityQueueBenchmark.java

      void pollAndAdd(int reps) {
        for (int i = 0; i < reps; i++) {
          // TODO(kevinb): precompute random #s?
          queue.add(queue.poll() ^ random.nextInt());
        }
      }
    
      @Benchmark
      void populate(int reps) {
        for (int i = 0; i < reps; i++) {
          queue.clear();
          for (int j = 0; j < size; j++) {
            // TODO(kevinb): precompute random #s?
            queue.add(random.nextInt());
          }
        }
      }
    
      /**
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Sun Dec 22 03:38:46 GMT 2024
    - 4.4K bytes
    - Click Count (0)
  9. build-logic-commons/basics/src/main/kotlin/gradlebuild/basics/BuildEnvironment.kt

     *          since this whole object is kept in the classloader between builds.
     *          Anything that changes must be in a val with a get() method that recomputes the value each time.
     */
    object BuildEnvironment {
    
        /**
         * A selection of environment variables injected into the environment by the `codeql-env.sh` script.
         */
        private
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Wed Mar 25 08:51:12 GMT 2026
    - 4.9K bytes
    - Click Count (1)
  10. android/guava/src/com/google/common/collect/TreeMultiset.java

          this.totalCount = elemCount + totalCount(left) + totalCount(right);
        }
    
        private void recomputeHeight() {
          this.height = 1 + max(height(left), height(right));
        }
    
        private void recompute() {
          recomputeMultiset();
          recomputeHeight();
        }
    
        private AvlNode<E> rebalance() {
          switch (balanceFactor()) {
            case -2:
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 16 13:11:08 GMT 2026
    - 34K bytes
    - Click Count (0)
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