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Results 1 - 10 of 21 for ios (0.07 sec)

  1. .gitignore

    dist
    
    # Android
    .gradle
    .idea
    *.iml
    local.properties
    gradleBuild
    
    # iOS
    *.pbxproj
    *.xcworkspace
    /*.podspec
    /tensorflow/lite/**/coreml/**/BUILD
    /tensorflow/lite/**/ios/BUILD
    /tensorflow/lite/**/objc/BUILD
    /tensorflow/lite/**/swift/BUILD
    /tensorflow/lite/examples/ios/simple/data/*.tflite
    /tensorflow/lite/examples/ios/simple/data/*.txt
    Podfile.lock
    Pods
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Fri Sep 20 17:43:17 UTC 2024
    - 939 bytes
    - Viewed (0)
  2. misc/ios/clangwrap.sh

    #!/bin/sh
    
    # This script configures clang to target the iOS simulator. If you'd like to
    # build for real iOS devices, change SDK to "iphoneos" and PLATFORM to "ios".
    # This uses the latest available iOS SDK, which is recommended. To select a
    # specific SDK, run 'xcodebuild -showsdks' to see the available SDKs and replace
    # iphonesimulator with one of them.
    
    SDK=iphonesimulator
    PLATFORM=ios-simulator
    
    if [ "$GOARCH" == "arm64" ]; then
    	CLANGARCH="arm64"
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Jun 18 16:32:49 UTC 2024
    - 724 bytes
    - Viewed (0)
  3. misc/go.mod

    // Module misc contains binaries that pertain to specific platforms
    // (Android, iOS, and WebAssembly), as well as some miscellaneous
    // tests and tools.
    module misc
    
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Jul 18 21:24:24 UTC 2023
    - 175 bytes
    - Viewed (0)
  4. misc/ios/go_ios_exec.go

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // This program can be used as go_ios_$GOARCH_exec by the Go tool. It executes
    // binaries on the iOS Simulator using the XCode toolchain.
    package main
    
    import (
    	"fmt"
    	"go/build"
    	"log"
    	"os"
    	"os/exec"
    	"path/filepath"
    	"runtime"
    	"strings"
    	"syscall"
    )
    
    const debug = false
    
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Jun 18 16:32:49 UTC 2024
    - 8.7K bytes
    - Viewed (0)
  5. src/buildall.bash

    fi
    
    pattern="$1"
    if [ "$pattern" = "" ]; then
    	pattern=.
    fi
    
    ./make.bash || exit 1
    GOROOT="$(cd .. && pwd)"
    
    gettargets() {
    	../bin/go tool dist list | sed -e 's|/|-|' |
    		grep -E -v '^(android|ios)' # need C toolchain even for cross-compiling
    	echo linux-arm-arm5
    }
    
    selectedtargets() {
    	gettargets | grep -E "$pattern"
    }
    
    # put linux first in the target list to get all the architectures up front.
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Apr 23 17:45:23 UTC 2024
    - 2.1K bytes
    - Viewed (0)
  6. .bazelrc

    build:macos_arm64 --macos_minimum_os=11.0
    
    # iOS configs for each architecture and the fat binary builds.
    build:ios --apple_platform_type=ios
    build:ios --apple_bitcode=embedded --copt=-fembed-bitcode
    build:ios --copt=-Wno-c++11-narrowing
    build:ios_armv7 --config=ios
    build:ios_armv7 --cpu=ios_armv7
    build:ios_arm64 --config=ios
    build:ios_arm64 --cpu=ios_arm64
    build:ios_arm64e --config=ios
    build:ios_arm64e --cpu=ios_arm64e
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Mon Oct 28 22:02:31 UTC 2024
    - 51.3K bytes
    - Viewed (0)
  7. src/archive/tar/stat_unix.go

    			major |= uint32((dev & 0xfffff00000000000) >> 32)
    			minor := uint32((dev & 0x00000000000000ff) >> 0)
    			minor |= uint32((dev & 0x00000ffffff00000) >> 12)
    			h.Devmajor, h.Devminor = int64(major), int64(minor)
    		case "darwin", "ios":
    			// Copied from golang.org/x/sys/unix/dev_darwin.go.
    			major := uint32((dev >> 24) & 0xff)
    			minor := uint32(dev & 0xffffff)
    			h.Devmajor, h.Devminor = int64(major), int64(minor)
    		case "dragonfly":
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Fri Mar 15 16:01:50 UTC 2024
    - 3.2K bytes
    - Viewed (0)
  8. samples/tlssurvey/src/main/kotlin/okhttp3/survey/RunSurvey.kt

      val java12 = sslLabsClients.first { it.userAgent == "Java" && it.version == "12.0.1" }
      val safari12iOS = sslLabsClients.first { it.userAgent == "Safari" && it.platform == "iOS 12.3.1" }
      val safari12Osx =
        sslLabsClients.first { it.userAgent == "Safari" && it.platform == "MacOS 10.14.6 Beta" }
    
      val okhttp = currentOkHttp(ianaSuitesNew)
    
      val okHttp_4_10 = historicOkHttp("4.10")
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Apr 10 19:46:48 UTC 2024
    - 3.5K bytes
    - Viewed (0)
  9. architecture/standards/0004-use-a-platform-architecture.md

    This platform is agnostic to what kind of software is being developed.
    It might be Java or Kotlin libraries running on the JVM, Gradle plugins, Android or iOS applications, C++ libraries, and so on.
    
    This platform does not provide special support for a particular language or ecosystem.
    
    #### JVM platform
    
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Sun Feb 25 22:19:29 UTC 2024
    - 4.5K bytes
    - Viewed (0)
  10. configure.py

    ]
    
    # List of files to configure when building Bazel on Apple platforms.
    APPLE_BAZEL_FILES = [
        'tensorflow/lite/ios/BUILD', 'tensorflow/lite/objc/BUILD',
        'tensorflow/lite/swift/BUILD',
        'tensorflow/lite/tools/benchmark/experimental/ios/BUILD'
    ]
    
    # List of files to move when building for iOS.
    IOS_FILES = [
        'tensorflow/lite/objc/TensorFlowLiteObjC.podspec',
        'tensorflow/lite/swift/TensorFlowLiteSwift.podspec',
    ]
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Wed Oct 02 22:16:02 UTC 2024
    - 48.2K bytes
    - Viewed (0)
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