Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 1 - 3 of 3 for LockA (0.2 seconds)

  1. android/guava-tests/test/com/google/common/util/concurrent/CycleDetectingLockFactoryTest.java

        checkMessage(expected, "LockC -> LockA", "LockB -> LockC", "LockA -> LockB");
      }
    
      public void testReentrancy_noDeadlock() {
        lockA.lock();
        lockB.lock();
        lockA.lock(); // Should not assert on lockB -> reentrant(lockA)
      }
    
      public void testExplicitOrdering_noViolations() {
        lock1.lock();
        lock3.lock();
        lock3.unlock();
        lock2.lock();
        lock3.lock();
      }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 16 22:45:21 GMT 2026
    - 16.3K bytes
    - Click Count (0)
  2. guava-tests/test/com/google/common/util/concurrent/CycleDetectingLockFactoryTest.java

        checkMessage(expected, "LockC -> LockA", "LockB -> LockC", "LockA -> LockB");
      }
    
      public void testReentrancy_noDeadlock() {
        lockA.lock();
        lockB.lock();
        lockA.lock(); // Should not assert on lockB -> reentrant(lockA)
      }
    
      public void testExplicitOrdering_noViolations() {
        lock1.lock();
        lock3.lock();
        lock3.unlock();
        lock2.lock();
        lock3.lock();
      }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 16 22:45:21 GMT 2026
    - 16.3K bytes
    - Click Count (0)
  3. android/guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

     *
     * <pre>
     * Thread1: acquire(LockA) --X acquire(LockB)
     * Thread2: acquire(LockB) --X acquire(LockA)
     * </pre>
     *
     * <p>Neither thread will progress because each is waiting for the other. In more complex
     * applications, cycles can arise from interactions among more than 2 locks:
     *
     * <pre>
     * Thread1: acquire(LockA) --X acquire(LockB)
     * Thread2: acquire(LockB) --X acquire(LockC)
     * ...
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Apr 01 17:27:13 GMT 2026
    - 36K bytes
    - Click Count (0)
Back to Top