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android/guava-tests/test/com/google/common/collect/OrderingTest.java
list.add(i); } Ordering<Object> arbitrary = new ArbitraryOrdering() { @Override int identityHashCode(Object object) { return ((Integer) object) % 5; // fake tons of collisions! } }; // Don't let the elements be in such a predictable order list = shuffledCopy(list, new Random(1)); sort(list, arbitrary);
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Fri Oct 10 23:13:45 UTC 2025 - 42.8K bytes - Viewed (0) -
guava-tests/test/com/google/common/collect/OrderingTest.java
list.add(i); } Ordering<Object> arbitrary = new ArbitraryOrdering() { @Override int identityHashCode(Object object) { return ((Integer) object) % 5; // fake tons of collisions! } }; // Don't let the elements be in such a predictable order list = shuffledCopy(list, new Random(1)); sort(list, arbitrary);
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Fri Oct 10 23:13:45 UTC 2025 - 42.8K bytes - Viewed (0) -
src/main/resources/fess_indices/_aws/fess.json
},
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Jun 14 00:36:40 UTC 2025 - 117.3K bytes - Viewed (0) -
tests/associations_has_many_test.go
*GetUser("slice-hasmany-2", Config{Toys: 0, Tools: 2}), *GetUser("slice-hasmany-3", Config{Toys: 4}), } DB.Create(&users) // Count AssertAssociationCount(t, users, "Toys", 6, "") AssertAssociationCount(t, users, "Tools", 2, "") // Find var toys []Toy if DB.Model(&users).Association("Toys").Find(&toys); len(toys) != 6 { t.Errorf("toys count should be %v, but got %v", 6, len(toys)) }Registered: Sun Dec 28 09:35:17 UTC 2025 - Last Modified: Fri Sep 12 04:33:27 UTC 2025 - 16.3K bytes - Viewed (0) -
tests/update_test.go
result.Languages = append(user.Languages, result.Languages...) result.Toys = append(user.Toys, result.Toys...) sort.Slice(result.Languages, func(i, j int) bool { return strings.Compare(result.Languages[i].Code, result.Languages[j].Code) > 0 }) sort.Slice(result.Toys, func(i, j int) bool { return result.Toys[i].ID < result.Toys[j].ID }) sort.Slice(result2.Languages, func(i, j int) bool {
Registered: Sun Dec 28 09:35:17 UTC 2025 - Last Modified: Mon Jul 21 02:46:58 UTC 2025 - 30.4K bytes - Viewed (0) -
tests/delete_test.go
*GetUser("delete_slice_with_associations1", Config{Account: true, Pets: 4, Toys: 1, Company: true, Manager: true, Team: 1, Languages: 1, Friends: 4}), *GetUser("delete_slice_with_associations2", Config{Account: true, Pets: 3, Toys: 2, Company: true, Manager: true, Team: 2, Languages: 2, Friends: 3}), *GetUser("delete_slice_with_associations3", Config{Account: true, Pets: 2, Toys: 3, Company: true, Manager: true, Team: 3, Languages: 3, Friends: 2}),Registered: Sun Dec 28 09:35:17 UTC 2025 - Last Modified: Mon Jul 21 02:46:58 UTC 2025 - 9.5K bytes - Viewed (0) -
docs/fr/docs/async.md
* L'apprentissage automatique (ou **Machine Learning**) : cela nécessite de nombreuses multiplications de matrices et vecteurs. Imaginez une énorme feuille de calcul remplie de nombres que vous multiplierez entre eux tous au même moment.
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 25.4K bytes - Viewed (0) -
schema/relationship_test.go
ID int Cat struct { Name string Toy Toy `gorm:"polymorphic:Owner;"` Toys []Toy `gorm:"polymorphic:Owner;"` } `gorm:"embedded;embeddedPrefix:cat_"` Dog struct { ID int Name string UserID int Toy Toy `gorm:"polymorphic:Owner;"` Toys []Toy `gorm:"polymorphic:Owner;"` } Toys []Toy `gorm:"polymorphic:Owner;"` }Registered: Sun Dec 28 09:35:17 UTC 2025 - Last Modified: Mon Aug 18 11:44:52 UTC 2025 - 26.5K bytes - Viewed (0) -
docs/ja/llm-prompt.md
### Target language Translate to Japanese (日本語). Language code: ja. ### Grammar and tone 1) Use polite, instructional Japanese (です/ます調). 2) Keep the tone concise and technical (match existing Japanese FastAPI docs). ### Headings 1) Follow the existing Japanese style: short, descriptive headings (often noun phrases), e.g. 「チェック」. 2) Do not add a trailing period at the end of headings. ### Quotes
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sat Dec 20 17:30:52 UTC 2025 - 1.3K bytes - Viewed (0) -
docs/ko/llm-prompt.md
### Target language Translate to Korean (한국어). Language code: ko. ### Grammar and tone 1) Use polite, instructional Korean (e.g. 합니다/하세요 style). 2) Keep the tone consistent with the existing Korean FastAPI docs. ### Headings 1) Follow existing Korean heading style (short, action-oriented headings like “확인하기”). 2) Do not add trailing punctuation to headings. ### Quotes
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sat Dec 20 17:32:05 UTC 2025 - 1.4K bytes - Viewed (0)