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docs/en/docs/tutorial/debugging.md
Because you are running the Uvicorn server directly from your code, you can call your Python program (your FastAPI application) directly from the debugger. --- For example, in Visual Studio Code, you can: * Go to the "Debug" panel. * "Add configuration...". * Select "Python" * Run the debugger with the option "`Python: Current File (Integrated Terminal)`". It will then start the server with your **FastAPI** code, stop at your breakpoints, etc.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 2.5K bytes - Viewed (0) -
android-test/src/androidTest/README.md
1. Add an Emulator named `pixel5`, if you don't already have one ``` $ sdkmanager --install "system-images;android-29;google_apis;x86" $ echo "no" | avdmanager --verbose create avd --force --name "pixel5" --device "pixel" --package "system-images;android-29;google_apis;x86" --tag "google_apis" --abi "x86" ``` 2. Run an Emulator using Android Studio or from command line. ``` $ emulator -no-window -no-snapshot-load @pixel5 ```
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Aug 22 08:12:58 UTC 2025 - 2.5K bytes - Viewed (0) -
android/guava-testlib/src/com/google/common/collect/testing/Helpers.java
List<?> exp = copyToList(expected); List<?> act = copyToList(actual); String actString = act.toString(); // Of course we could take pains to give the complete description of the // problem on any failure. // Yeah it's n^2. for (Object object : exp) { if (!act.remove(object)) { fail(
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Aug 10 19:54:19 UTC 2025 - 17.2K bytes - Viewed (0) -
docs/fr/docs/async.md
Par exemple : * Traitements d'**audio** et d'**images**. * La **vision par ordinateur** : une image est composée de millions de pixels, chaque pixel ayant 3 valeurs / couleurs, les traiter tous va nécessiter d'effectuer des traitements sur chaque pixel, et de préférence tous en même temps.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 25.4K bytes - Viewed (0) -
guava-gwt/pom.xml
like to get an error. Currently we do, but if we add the extra <inherits> lines, we won't. I have one idea for a better approach, but it's painful, and I haven't tested it: We could postprocess Collect.gwt.xml to add <skip> lines for all the files that should be covered by testModule.gwt.xml. Maybe I'll try it someday.
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Sep 04 21:35:58 UTC 2025 - 19.4K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/CompactHashMap.java
* flooding. Callers can confirm this by null-checking delegateOrNull(). * * In an ideal world, we would document why we know those things are true every time we call these * methods. But that is a bit too painful.... */ private Object requireTable() { return requireNonNull(table); } private int[] requireEntries() { return requireNonNull(entries); }
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 35.7K bytes - Viewed (0) -
docs/de/docs/async.md
Zum Beispiel: * **Audio-** oder **Bildbearbeitung**. * **Computer Vision**: Ein Bild besteht aus Millionen von Pixeln, jedes Pixel hat 3 Werte / Farben, die Verarbeitung erfordert normalerweise, Berechnungen mit diesen Pixeln durchzuführen, alles zur gleichen Zeit.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 26.5K bytes - Viewed (0) -
docs/es/docs/async.md
Por ejemplo: * **Procesamiento de audio** o **imágenes**. * **Visión por computadora**: una imagen está compuesta de millones de píxeles, cada píxel tiene 3 valores / colores, procesar eso normalmente requiere calcular algo en esos píxeles, todos al mismo tiempo.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24.7K bytes - Viewed (0) -
docs/en/docs/async.md
Common examples of CPU bound operations are things that require complex math processing. For example: * **Audio** or **image processing**. * **Computer vision**: an image is composed of millions of pixels, each pixel has 3 values / colors, processing that normally requires computing something on those pixels, all at the same time.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0)