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Results 1 - 10 of 24 for asynchronous (0.16 sec)

  1. okhttp-sse/src/main/kotlin/okhttp3/sse/EventSource.kt

       */
      fun cancel()
    
      fun interface Factory {
        /**
         * Creates a new event source and immediately returns it. Creating an event source initiates an
         * asynchronous process to connect the socket. Once that succeeds or fails, `listener` will be
         * notified. The caller must cancel the returned event source when it is no longer in use.
         */
        fun newEventSource(
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  2. okhttp/src/main/kotlin/okhttp3/Interceptor.kt

     * when responses are of an unexpected type or cannot be decoded.
     *
     * Other exception types cancel the current call:
     *
     *  * For synchronous calls made with [Call.execute], the exception is propagated to the caller.
     *
     *  * For asynchronous calls made with [Call.enqueue], an [IOException] is propagated to the caller
     *    indicating that the call was canceled. The interceptor's exception is delivered to the current
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  3. docs/features/calls.md

    Calls are executed in one of two ways:
    
     * **Synchronous:** your thread blocks until the response is readable.
     * **Asynchronous:** you enqueue the request on any thread, and get [called back](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-callback/) on another thread when the response is readable.
    
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  4. okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt

    import okio.Timeout
    
    /**
     * Bridge between OkHttp's application and network layers. This class exposes high-level application
     * layer primitives: connections, requests, responses, and streams.
     *
     * This class supports [asynchronous canceling][cancel]. This is intended to have the smallest
     * blast radius possible. If an HTTP/2 stream is active, canceling will cancel that stream but not
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  5. okhttp/src/main/kotlin/okhttp3/Dispatcher.kt

       * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls
       * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure]
       * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns.
       * This means that if you are doing synchronous calls the network layer will not truly be idle
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  6. docs/changelogs/changelog_1x.md

       dropped in 2.0.
    
    ## Version 1.5.4
    
    _2014-04-14_
    
     * Drop ALPN support in Android. There's a concurrency bug in all
       currently-shipping versions.
     * Support asynchronous disconnects by breaking the socket only. This should
       prevent flakiness from multiple threads concurrently accessing a stream.
    
    ## Version 1.5.3
    
    _2014-03-29_
    
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  7. okhttp/src/main/kotlin/okhttp3/ResponseBody.kt

     * try (Response response = call.execute()) {
     * ... // Use the response.
     * }
     * ```
     *
     * You can use a similar block for asynchronous calls:
     *
     * ```java
     * Call call = client.newCall(request);
     * call.enqueue(new Callback() {
     *   public void onResponse(Call call, Response response) throws IOException {
     *     try (ResponseBody responseBody = response.body()) {
     *     ... // Use the response.
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  8. okhttp/src/test/java/okhttp3/InterceptorTest.kt

      }
    
      @Test
      fun networkInterceptorThrowsRuntimeExceptionAsynchronous() {
        interceptorThrowsRuntimeExceptionAsynchronous(true)
      }
    
      /**
       * When an interceptor throws an unexpected exception, asynchronous calls are canceled. The
       * exception goes to the uncaught exception handler.
       */
      private fun interceptorThrowsRuntimeExceptionAsynchronous(network: Boolean) {
        val boom = RuntimeException("boom!")
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  9. docs/changelogs/changelog_2x.md

    OkHttp 2 is designed around a new API that is true to HTTP, with classes for
    requests, responses, headers, and calls. It uses modern Java patterns like
    immutability and chained builders. The API now offers asynchronous callbacks
    in addition to synchronous blocking calls.
    
    #### API Changes
    
     *  **New Request and Response types,** each with their own builder. There's also
        a `RequestBody` class to write the request body to the network and a
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  10. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt

          override fun cancel() {
            exchange.cancel()
          }
        }
      }
    
      override fun route(): Route = route
    
      override fun cancel() {
        // Close the raw socket so we don't end up doing synchronous I/O.
        rawSocket?.closeQuietly()
      }
    
      override fun socket(): Socket = socket!!
    
      /** Returns true if this connection is ready to host new streams. */
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