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docs/changelogs/changelog_4x.md
compressing outbound web socket messages. Configure this with 0L to always compress outbound messages and `Long.MAX_VALUE` to never compress outbound messages. The default is 1024L which compresses messages of size 1 KiB and larger. (Inbound messages are compressed or not based on the web socket server's configuration.)
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okhttp/src/main/kotlin/okhttp3/internal/-HostnamesCommon.kt
// compress: 6 // b: 10 // after: { 11, 11, 22, 22, 33, 33, 00, 00, 00, 00, 00, 00, 77, 77, 88, 88 } // if (b != address.size) { if (compress == -1) return null // Address didn't have compression or enough groups. address.copyInto(address, address.size - (b - compress), compress, b) address.fill(0.toByte(), compress, compress + (address.size - b)) }
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketExtensions.kt
* `server_max_window_bits`. This harms our ability to support these parameters: * * * If `client_max_window_bits` is less than 15, OkHttp must close the web socket with code 1010. * Otherwise it would compress values in a way that servers could not decompress. * * If `server_max_window_bits` is less than 15, OkHttp will waste memory on an oversized buffer. * * See [RFC 7692, 7.1][rfc_7692] for details on negotiation process. *
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okhttp/src/main/kotlin/okhttp3/Headers.kt
fun values(name: String): List<String> = commonValues(name) /** * Returns the number of bytes required to encode these headers using HTTP/1.1. This is also the * approximate size of HTTP/2 headers before they are compressed with HPACK. This value is * intended to be used as a metric: smaller headers are more efficient to encode and transmit. */ fun byteCount(): Long {
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Reader.kt
// TODO: checkState open or half-closed (local) or raise STREAM_CLOSED val inFinished = flags and FLAG_END_STREAM != 0 val gzipped = flags and FLAG_COMPRESSED != 0 if (gzipped) { throw IOException("PROTOCOL_ERROR: FLAG_COMPRESSED without SETTINGS_COMPRESS_DATA") } val padding = if (flags and FLAG_PADDED != 0) source.readByte() and 0xff else 0 val dataLength = lengthWithoutPadding(length, flags, padding)
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketReaderTest.kt
callback.assertTextMessage("Hello") } @Test fun serverWithCompressionCompressedHelloTwoChunks() { data.write("418460b420bb92fced72".decodeHex()) // first 4 bytes of compressed 'Hello' data.write("80833851d9d4f156d9".decodeHex()) // last 3 bytes of compressed 'Hello' serverReaderWithCompression.processNextFrame() callback.assertTextMessage("Hello") } @Test fun clientTwoFrameHello() {
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okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt
server.webSocket!!.send(message) taskFaker.runTasks() assertThat(client.clientSourceBufferSize()) .isGreaterThan(message.length.toLong()) // Not compressed. assertThat(client.processNextFrame()).isTrue() client.listener.assertTextMessage(message) } @Test fun messagesCompressedWhenConfigured() {
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
val server = serverListener.assertOpen() // Server to client message big enough to be compressed. val message1 = repeat('a', RealWebSocket.DEFAULT_MINIMUM_DEFLATE_SIZE.toInt()) server.send(message1) clientListener.assertTextMessage(message1) // Client to server message big enough to be compressed. val message2 = repeat('b', RealWebSocket.DEFAULT_MINIMUM_DEFLATE_SIZE.toInt())
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okhttp/src/main/kotlin/okhttp3/RequestBody.kt
contentType: MediaType?, file: File, ): RequestBody = file.asRequestBody(contentType) /** * Returns a gzip version of the RequestBody, with compressed payload. * This is not automatic as not all servers support gzip compressed requests. * * ``` * val request = Request.Builder().url("...") * .addHeader("Content-Encoding", "gzip") * .post(uncompressedBody.gzip())
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CHANGELOG.md
the web socket's connections back to the pool before their resources were cleaned up. * Fix: Don't infinite loop when a received web socket message has self-terminating compressed data. * Fix: Don't fail the call when the response code is ‘HTTP 102 Processing’ or ‘HTTP 103 Early Hints’. * Fix: Honor interceptors' changes to connect and read timeouts.
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