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  1. doc/go1.17_spec.html

    <pre class="grammar">
    "var" IdentifierList = ExpressionList .
    </pre>
    
    <pre>
    i, j := 0, 10
    f := func() int { return 7 }
    ch := make(chan int)
    r, w, _ := os.Pipe()  // os.Pipe() returns a connected pair of Files and an error, if any
    _, y, _ := coord(p)   // coord() returns three values; only interested in y coordinate
    </pre>
    
    <p>
    Unlike regular variable declarations, a short variable declaration may <i>redeclare</i>
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  2. doc/godebug.md

    Even so, Go provides a mechanism called GODEBUG to
    reduce the impact such changes have on Go developers
    using newer toolchains to compile old code.
    
    A GODEBUG setting is a `key=value` pair
    that controls the execution of certain parts of a Go program.
    The environment variable `GODEBUG`
    can hold a comma-separated list of these settings.
    For example, if a Go program is running in an environment that contains
    
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  3. doc/go_spec.html

    corresponding type parameters have corresponding constraints.
    </p>
    
    <pre>
    type Pair[A, B any] struct {
    	a A
    	b B
    }
    
    func (p Pair[A, B]) Swap() Pair[B, A]  { … }  // receiver declares A, B
    func (p Pair[First, _]) First() First  { … }  // receiver declares First, corresponds to A in Pair
    </pre>
    
    <h2 id="Expressions">Expressions</h2>
    
    <p>
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