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doc/go1.17_spec.html
<pre class="grammar"> "var" IdentifierList = ExpressionList . </pre> <pre> i, j := 0, 10 f := func() int { return 7 } ch := make(chan int) r, w, _ := os.Pipe() // os.Pipe() returns a connected pair of Files and an error, if any _, y, _ := coord(p) // coord() returns three values; only interested in y coordinate </pre> <p> Unlike regular variable declarations, a short variable declaration may <i>redeclare</i>
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doc/godebug.md
Even so, Go provides a mechanism called GODEBUG to reduce the impact such changes have on Go developers using newer toolchains to compile old code. A GODEBUG setting is a `key=value` pair that controls the execution of certain parts of a Go program. The environment variable `GODEBUG` can hold a comma-separated list of these settings. For example, if a Go program is running in an environment that contains
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doc/go_spec.html
corresponding type parameters have corresponding constraints. </p> <pre> type Pair[A, B any] struct { a A b B } func (p Pair[A, B]) Swap() Pair[B, A] { … } // receiver declares A, B func (p Pair[First, _]) First() First { … } // receiver declares First, corresponds to A in Pair </pre> <h2 id="Expressions">Expressions</h2> <p>
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