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  1. doc/go1.17_spec.html

    <pre>
    [32]byte
    [2*N] struct { x, y int32 }
    [1000]*float64
    [3][5]int
    [2][2][2]float64  // same as [2]([2]([2]float64))
    </pre>
    
    <h3 id="Slice_types">Slice types</h3>
    
    <p>
    A slice is a descriptor for a contiguous segment of an <i>underlying array</i> and
    provides access to a numbered sequence of elements from that array.
    A slice type denotes the set of all slices of arrays of its element type.
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    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  2. doc/asm.html

    <code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
    This rule applies even on architectures where the conventional notation uses the opposite direction.
    </p>
    
    <p>
    Here follow some descriptions of key Go-specific details for the supported architectures.
    </p>
    
    <h3 id="x86">32-bit Intel 386</h3>
    
    <p>
    The runtime pointer to the <code>g</code> structure is maintained
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    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
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  3. doc/go_spec.html

    	T7 [10]struct{ f []T7 }   // T7 contains T7 as component of a slice in a struct
    )
    </pre>
    
    <h3 id="Slice_types">Slice types</h3>
    
    <p>
    A slice is a descriptor for a contiguous segment of an <i>underlying array</i> and
    provides access to a numbered sequence of elements from that array.
    A slice type denotes the set of all slices of arrays of its element type.
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
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