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doc/go1.17_spec.html
<pre> [32]byte [2*N] struct { x, y int32 } [1000]*float64 [3][5]int [2][2][2]float64 // same as [2]([2]([2]float64)) </pre> <h3 id="Slice_types">Slice types</h3> <p> A slice is a descriptor for a contiguous segment of an <i>underlying array</i> and provides access to a numbered sequence of elements from that array. A slice type denotes the set of all slices of arrays of its element type.
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doc/asm.html
<code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>. This rule applies even on architectures where the conventional notation uses the opposite direction. </p> <p> Here follow some descriptions of key Go-specific details for the supported architectures. </p> <h3 id="x86">32-bit Intel 386</h3> <p> The runtime pointer to the <code>g</code> structure is maintained
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doc/go_spec.html
T7 [10]struct{ f []T7 } // T7 contains T7 as component of a slice in a struct ) </pre> <h3 id="Slice_types">Slice types</h3> <p> A slice is a descriptor for a contiguous segment of an <i>underlying array</i> and provides access to a numbered sequence of elements from that array. A slice type denotes the set of all slices of arrays of its element type.
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