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doc/go_mem.html
</p> <p> If the effects of a goroutine must be observed by another goroutine, use a synchronization mechanism such as a lock or channel communication to establish a relative ordering. </p> <h3 id="chan">Channel communication</h3> <p> Channel communication is the main method of synchronization between goroutines. Each send on a particular channel is matched to a corresponding receive from that channel,
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doc/go1.17_spec.html
<-chan <-chan int // same as <-chan (<-chan int) chan (<-chan int) </pre> <p> A new, initialized channel value can be made using the built-in function <a href="#Making_slices_maps_and_channels"><code>make</code></a>, which takes the channel type and an optional <i>capacity</i> as arguments: </p> <pre> make(chan int, 100) </pre> <p>
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doc/asm.html
and the assembly must confirm this fact by executing the pseudo-instruction <code>NO_LOCAL_POINTERS</code>. Because stack resizing is implemented by moving the stack, the stack pointer may change during any function call: even pointers to stack data must not be kept in local variables. </p> <p> Assembly functions should always be given Go prototypes,
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doc/go_spec.html
<-chan <-chan int // same as <-chan (<-chan int) chan (<-chan int) </pre> <p> A new, initialized channel value can be made using the built-in function <a href="#Making_slices_maps_and_channels"><code>make</code></a>, which takes the channel type and an optional <i>capacity</i> as arguments: </p> <pre> make(chan int, 100) </pre> <p>
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