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Results 1 - 4 of 4 for Split3 (0.25 sec)
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RELEASE.md
`tf.sparse.cross`/`tf.ragged.cross` directly. * Added additional `standardize` and `split` modes to `TextVectorization`: * `standardize="lower"` will lowercase inputs. * `standardize="string_punctuation"` will remove all punctuation. * `split="character"` will split on every unicode character. * Added an `output_mode` argument to the `Discretization` and `Hashing`
Registered: Tue Sep 09 12:39:10 UTC 2025 - Last Modified: Mon Aug 18 20:54:38 UTC 2025 - 740K bytes - Viewed (1) -
src/main/webapp/css/admin/bootstrap.min.css.map
border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.dropdown-toggle-split {\n padding-right: 0.5625rem;\n padding-left: 0.5625rem;\n}\n\n.dropdown-toggle-split::after,\n.dropup .dropdown-toggle-split::after,\n.dropright .dropdown-toggle-split::after {\n margin-left: 0;\n}\n\n.dropleft .dropdown-toggle-split::before {\n margin-right: 0;\n}\n\n.btn-sm + .dropdown-toggle-split, .btn-group-sm > .btn + .dropdown-toggle-split {\n padding-right: 0.375rem;\n padding-left: 0.375rem;\n}\n\n.btn-lg...
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 639.3K bytes - Viewed (1) -
src/main/webapp/css/bootstrap.min.css.map
border-top-left-radius: 0;\n border-bottom-left-radius: 0;\n}\n\n.dropdown-toggle-split {\n padding-right: 0.5625rem;\n padding-left: 0.5625rem;\n}\n.dropdown-toggle-split::after, .dropup .dropdown-toggle-split::after, .dropend .dropdown-toggle-split::after {\n margin-left: 0;\n}\n.dropstart .dropdown-toggle-split::before {\n margin-right: 0;\n}\n\n.btn-sm + .dropdown-toggle-split, .btn-group-sm > .btn + .dropdown-toggle-split {\n padding-right: 0.375rem;\n padding-left: 0.375rem;\n}\n\n.btn-lg + ...
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sun Jan 12 06:14:02 UTC 2025 - 575.5K bytes - Viewed (0) -
lib/fips140/v1.0.0.zip
draws 12 bits at a time from r, interprets them in // little-endian, and rejects values higher than q, until it drew 256 // values. (The rejection rate is approximately 19%.) // // To do this from a bytes stream, it draws three bytes at a time, and // splits them into two uint16 appropriately masked. // // r₀ r₁ r₂ // |- - - - - - - -|- - - - - - - -|- - - - - - - -| // // Uint16(r₀ || r₁) // |- - - - - - - - - - - - - - - -| // |- - - - - - - - - - - -| // d₁ // // Uint16(r₁ || r₂) // |- - - - - - -...
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Wed Jan 29 15:10:35 UTC 2025 - 635K bytes - Viewed (0)