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src/runtime/mgcpacer.go
// utilization goal is met, such that once it goes to sleep (because there's // nothing to do), there will be nothing else to spin up a new M for the // fractional worker in the future, stalling GC progress and causing a // deadlock. However, idle-priority workers will *always* run when there is // nothing left to do, ensuring the GC makes progress. //
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Mar 25 19:53:03 UTC 2024 - 55.4K bytes - Viewed (0) -
src/runtime/mgc.go
// previous termination check, so there may be more // work to do. Keep going. It's possible the // transition condition became true again during the // ragged barrier, so re-check it. semrelease(&worldsema) goto top } // There was no global work, no local work, and no Ps // communicated work since we took markDoneSema. Therefore // there are no grey objects and no more objects can be
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 16:25:21 UTC 2024 - 62K bytes - Viewed (0) -
src/runtime/mgcmark.go
// it has ensured that all work is drained and this must preserve that // condition. // //go:nowritebarrierrec func gcFlushBgCredit(scanWork int64) { if work.assistQueue.q.empty() { // Fast path; there are no blocked assists. There's a // small window here where an assist may add itself to // the blocked queue and park. If that happens, we'll // just get it on the next flush. gcController.bgScanCredit.Add(scanWork) return
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Apr 18 21:25:11 UTC 2024 - 52.5K bytes - Viewed (0) -
src/runtime/malloc.go
// index is effectively unused. There is a performance benefit // to this, since the generated code can be more efficient, // but comes at the cost of having a large L2 mapping. // // We use the L1 map on 64-bit Windows because the arena size // is small, but the address space is still 48 bits, and // there's a high cost to having a large L2. arenaL1Bits = 6 * (_64bit * goos.IsWindows)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 17:58:53 UTC 2024 - 59.6K bytes - Viewed (0) -
platforms/software/dependency-management/src/main/java/org/gradle/api/internal/artifacts/ivyservice/resolveengine/graph/builder/NodeState.java
boolean sameDependencies = dependencies(newResolutionFilter).equals(oldStates); if (sameDependencies) { // While there will be no change to this node, there might be changes to the nodes it brings as the exclude change could concern them for (EdgeState outgoingEdge : outgoingEdges) { outgoingEdge.updateTransitiveExcludes(newResolutionFilter);
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Fri Jun 07 14:19:34 UTC 2024 - 58.9K bytes - Viewed (0) -
pkg/controller/nodelifecycle/node_lifecycle_controller.go
// two. // There are several constraints: // 1. nodeMonitorGracePeriod must be N times more than the node health signal // update frequency, where N means number of retries allowed for kubelet to // post node status/lease. It is pointless to make nodeMonitorGracePeriod // be less than the node health signal update frequency, since there will
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 04 18:33:12 UTC 2024 - 51.6K bytes - Viewed (0) -
src/runtime/mgcscavenge.go
// // The scavenger may be woken up earlier by a pacing change, and it may not go // to sleep at all if there's a pending pacing change. func (s *scavengerState) sleep(worked float64) { lock(&s.lock) if getg() != s.g { throw("tried to sleep scavenger from another goroutine") } if worked < minScavWorkTime { // This means there wasn't enough work to actually fill up minScavWorkTime.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 08 17:48:45 UTC 2024 - 52.3K bytes - Viewed (0) -
src/go/printer/nodes.go
// 1 || // // The only decision is whether there will be spaces around levels 4 and 5. // There are never spaces at level 6 (unary), and always spaces at levels 3 and below. // // To choose the cutoff, look at the whole expression but excluding primary // expressions (function calls, parenthesized exprs), and apply these rules: // // 1. If there is a binary operator with a right side unary operand
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Oct 17 18:53:17 UTC 2023 - 52.6K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/incremental_build.adoc
Let’s say we don’t want to run the `processTemplates` task if there are no source files, regardless of whether it’s a clean build or not. After all, if there are no source files, there’s nothing for the task to do. The builder allows us to configure this like so: .Using skipWhenEmpty() via the runtime API ====
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Wed Jan 24 23:14:04 UTC 2024 - 63.9K bytes - Viewed (0) -
pkg/scheduler/framework/plugins/noderesources/fit_test.go
wantStatus: framework.NewStatus(framework.Unschedulable, "Too many pods"), }, { pod: newResourcePod(framework.Resource{MilliCPU: 1, Memory: 1}), nodeInfo: framework.NewNodeInfo(newResourcePod(framework.Resource{MilliCPU: 5, Memory: 5})), name: "even if both resources fit, predicate fails when there's no space for additional pod",
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Wed Jun 12 13:26:09 UTC 2024 - 57.4K bytes - Viewed (0)