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  1. src/runtime/mgcpacer.go

    	// utilization goal is met, such that once it goes to sleep (because there's
    	// nothing to do), there will be nothing else to spin up a new M for the
    	// fractional worker in the future, stalling GC progress and causing a
    	// deadlock. However, idle-priority workers will *always* run when there is
    	// nothing left to do, ensuring the GC makes progress.
    	//
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 25 19:53:03 UTC 2024
    - 55.4K bytes
    - Viewed (0)
  2. src/runtime/mgc.go

    		// previous termination check, so there may be more
    		// work to do. Keep going. It's possible the
    		// transition condition became true again during the
    		// ragged barrier, so re-check it.
    		semrelease(&worldsema)
    		goto top
    	}
    
    	// There was no global work, no local work, and no Ps
    	// communicated work since we took markDoneSema. Therefore
    	// there are no grey objects and no more objects can be
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 29 16:25:21 UTC 2024
    - 62K bytes
    - Viewed (0)
  3. src/runtime/mgcmark.go

    // it has ensured that all work is drained and this must preserve that
    // condition.
    //
    //go:nowritebarrierrec
    func gcFlushBgCredit(scanWork int64) {
    	if work.assistQueue.q.empty() {
    		// Fast path; there are no blocked assists. There's a
    		// small window here where an assist may add itself to
    		// the blocked queue and park. If that happens, we'll
    		// just get it on the next flush.
    		gcController.bgScanCredit.Add(scanWork)
    		return
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Apr 18 21:25:11 UTC 2024
    - 52.5K bytes
    - Viewed (0)
  4. src/runtime/malloc.go

    	// index is effectively unused. There is a performance benefit
    	// to this, since the generated code can be more efficient,
    	// but comes at the cost of having a large L2 mapping.
    	//
    	// We use the L1 map on 64-bit Windows because the arena size
    	// is small, but the address space is still 48 bits, and
    	// there's a high cost to having a large L2.
    	arenaL1Bits = 6 * (_64bit * goos.IsWindows)
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 29 17:58:53 UTC 2024
    - 59.6K bytes
    - Viewed (0)
  5. platforms/software/dependency-management/src/main/java/org/gradle/api/internal/artifacts/ivyservice/resolveengine/graph/builder/NodeState.java

            boolean sameDependencies = dependencies(newResolutionFilter).equals(oldStates);
            if (sameDependencies) {
                // While there will be no change to this node, there might be changes to the nodes it brings as the exclude change could concern them
                for (EdgeState outgoingEdge : outgoingEdges) {
                    outgoingEdge.updateTransitiveExcludes(newResolutionFilter);
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Jun 07 14:19:34 UTC 2024
    - 58.9K bytes
    - Viewed (0)
  6. pkg/controller/nodelifecycle/node_lifecycle_controller.go

    	// two.
    	// There are several constraints:
    	// 1. nodeMonitorGracePeriod must be N times more than  the node health signal
    	//    update frequency, where N means number of retries allowed for kubelet to
    	//    post node status/lease. It is pointless to make nodeMonitorGracePeriod
    	//    be less than the node health signal update frequency, since there will
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sat May 04 18:33:12 UTC 2024
    - 51.6K bytes
    - Viewed (0)
  7. src/runtime/mgcscavenge.go

    //
    // The scavenger may be woken up earlier by a pacing change, and it may not go
    // to sleep at all if there's a pending pacing change.
    func (s *scavengerState) sleep(worked float64) {
    	lock(&s.lock)
    	if getg() != s.g {
    		throw("tried to sleep scavenger from another goroutine")
    	}
    
    	if worked < minScavWorkTime {
    		// This means there wasn't enough work to actually fill up minScavWorkTime.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:48:45 UTC 2024
    - 52.3K bytes
    - Viewed (0)
  8. src/go/printer/nodes.go

    //	1             ||
    //
    // The only decision is whether there will be spaces around levels 4 and 5.
    // There are never spaces at level 6 (unary), and always spaces at levels 3 and below.
    //
    // To choose the cutoff, look at the whole expression but excluding primary
    // expressions (function calls, parenthesized exprs), and apply these rules:
    //
    //  1. If there is a binary operator with a right side unary operand
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Oct 17 18:53:17 UTC 2023
    - 52.6K bytes
    - Viewed (0)
  9. platforms/documentation/docs/src/docs/userguide/optimizing-performance/incremental_build.adoc

    Let’s say we don’t want to run the `processTemplates` task if there are no source files, regardless of whether it’s a clean build or not. After all, if there are no source files, there’s nothing for the task to do. The builder allows us to configure this like so:
    
    .Using skipWhenEmpty() via the runtime API
    ====
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Jan 24 23:14:04 UTC 2024
    - 63.9K bytes
    - Viewed (0)
  10. pkg/scheduler/framework/plugins/noderesources/fit_test.go

    			wantStatus: framework.NewStatus(framework.Unschedulable, "Too many pods"),
    		},
    		{
    			pod:        newResourcePod(framework.Resource{MilliCPU: 1, Memory: 1}),
    			nodeInfo:   framework.NewNodeInfo(newResourcePod(framework.Resource{MilliCPU: 5, Memory: 5})),
    			name:       "even if both resources fit, predicate fails when there's no space for additional pod",
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed Jun 12 13:26:09 UTC 2024
    - 57.4K bytes
    - Viewed (0)
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