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Results 1 - 10 of 55 for reach (0.04 seconds)

  1. cmd/erasure-object.go

    	// Fetch buffer for I/O, returns from the pool if not allocates a new one and returns.
    	var buffer []byte
    	switch size := data.Size(); {
    	case size == 0:
    		buffer = make([]byte, 1) // Allocate at least a byte to reach EOF
    	case size >= fi.Erasure.BlockSize:
    		buffer = globalBytePoolCap.Load().Get()
    		defer globalBytePoolCap.Load().Put(buffer)
    	case size < fi.Erasure.BlockSize:
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Oct 24 04:05:31 GMT 2025
    - 80.4K bytes
    - Click Count (0)
  2. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Feb 03 22:17:59 GMT 2026
    - 51.5K bytes
    - Click Count (0)
  3. okhttp/src/commonJvmAndroid/kotlin/okhttp3/HttpUrl.kt

     * q: cute #puppies
     * f: images
     * ```
     *
     * In addition to composing URLs from their component parts and decomposing URLs into their
     * component parts, this class implements relative URL resolution: what address you'd reach by
     * clicking a relative link on a specified page. For example:
     *
     * ```java
     * HttpUrl base = HttpUrl.parse("https://www.youtube.com/user/WatchTheDaily/videos");
     * HttpUrl link = base.resolve("../../watch?v=cbP2N1BQdYc");
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 63.5K bytes
    - Click Count (0)
  4. cmd/erasure-server-pool.go

    	return -1
    }
    
    // getServerPoolsAvailableSpace will return the available space of each pool after storing the content.
    // If there is not enough space the pool will return 0 bytes available.
    // The size of each will be multiplied by the number of sets.
    // Negative sizes are seen as 0 bytes.
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 89.2K bytes
    - Click Count (0)
  5. src/main/webapp/js/admin/jquery-3.7.1.min.js

    mentChild)e=e.firstElementChild;return e}).append(this)),this},wrapInner:function(n){return v(n)?this.each(function(e){ce(this).wrapInner(n.call(this,e))}):this.each(function(){var e=ce(this),t=e.contents();t.length?t.wrapAll(n):e.append(n)})},wrap:function(t){var n=v(t);return this.each(function(e){ce(this).wrapAll(n?t.call(this,e):t)})},unwrap:function(e){return this.parent(e).not("body").each(function(){ce(this).replaceWith(this.childNodes)}),this}}),ce.expr.pseudos.hidden=function(e){return!...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Oct 26 01:07:52 GMT 2024
    - 85.5K bytes
    - Click Count (1)
  6. android/guava/src/com/google/common/cache/CacheBuilder.java

       * value, you should always choose it explicitly.
       *
       * <p>The current implementation uses the concurrency level to create a fixed number of hashtable
       * segments, each governed by its own write lock. The segment lock is taken once for each explicit
       * write, and twice for each cache loading computation (once prior to loading the new value, and
       * once after loading completes). Much internal cache management is performed at the segment
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 52K bytes
    - Click Count (0)
  7. src/main/webapp/js/jquery-3.7.1.min.js

    mentChild)e=e.firstElementChild;return e}).append(this)),this},wrapInner:function(n){return v(n)?this.each(function(e){ce(this).wrapInner(n.call(this,e))}):this.each(function(){var e=ce(this),t=e.contents();t.length?t.wrapAll(n):e.append(n)})},wrap:function(t){var n=v(t);return this.each(function(e){ce(this).wrapAll(n?t.call(this,e):t)})},unwrap:function(e){return this.parent(e).not("body").each(function(){ce(this).replaceWith(this.childNodes)}),this}}),ce.expr.pseudos.hidden=function(e){return!...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Oct 26 01:07:52 GMT 2024
    - 85.5K bytes
    - Click Count (0)
  8. guava/src/com/google/common/cache/CacheBuilder.java

       * value, you should always choose it explicitly.
       *
       * <p>The current implementation uses the concurrency level to create a fixed number of hashtable
       * segments, each governed by its own write lock. The segment lock is taken once for each explicit
       * write, and twice for each cache loading computation (once prior to loading the new value, and
       * once after loading completes). Much internal cache management is performed at the segment
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 51.7K bytes
    - Click Count (0)
  9. guava/src/com/google/common/base/CharMatcher.java

       * character, then iterates the remainder of the sequence calling {@link #matches(char)} for each
       * character.
       *
       * @param sequence the character sequence to replace matching characters in
       * @param replacement the character to append to the result string in place of each matching
       *     character in {@code sequence}
       * @return the new string
       */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 54.4K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/base/CharMatcher.java

       * character, then iterates the remainder of the sequence calling {@link #matches(char)} for each
       * character.
       *
       * @param sequence the character sequence to replace matching characters in
       * @param replacement the character to append to the result string in place of each matching
       *     character in {@code sequence}
       * @return the new string
       */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 53.9K bytes
    - Click Count (0)
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