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docs/changelogs/changelog_3x.md
your build system. OkHttp will use Conscrypt if you set the `okhttp.platform` system property to `conscrypt`. Alternatively, OkHttp will also use Conscrypt if you install it as your preferred security provider. To do so, add the following code to execute before you create your `OkHttpClient`. ``` Security.insertProviderAt(
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 14:55:54 UTC 2022 - 50.8K bytes - Viewed (0) -
src/main/webapp/js/admin/plugins/daterangepicker/daterangepicker.js
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 64.8K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Iterators.java
checkNotNull(a); checkNotNull(b); checkNotNull(c); return concat(consumingForArray(a, b, c)); } /** * Combines four iterators into a single iterator. The returned iterator iterates across the * elements in {@code a}, followed by the elements in {@code b}, followed by the elements in
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 50.5K bytes - Viewed (0) -
guava-tests/test/com/google/common/collect/IteratorsTest.java
Iterator<String> iterator = asList("one", "two", "three", "four", "five").iterator(); IllegalArgumentException expected = assertThrows(IllegalArgumentException.class, () -> getOnlyElement(iterator)); assertThat(expected) .hasMessageThat() .isEqualTo("expected one element but was: <one, two, three, four, five>"); } public void testGetOnlyElement_noDefault_moreThanFiveElements() {
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 54.4K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/collect/IteratorsTest.java
Iterator<String> iterator = asList("one", "two", "three", "four", "five").iterator(); IllegalArgumentException expected = assertThrows(IllegalArgumentException.class, () -> getOnlyElement(iterator)); assertThat(expected) .hasMessageThat() .isEqualTo("expected one element but was: <one, two, three, four, five>"); } public void testGetOnlyElement_noDefault_moreThanFiveElements() {
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 54.4K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Preconditions.java
* * <h3>Performance</h3> * * <p>Avoid passing message arguments that are expensive to compute; your code will always compute * them, even though they usually won't be needed. If you have such arguments, use the conventional * if/throw idiom instead. * * <p>Depending on your message arguments, memory may be allocated for boxing and varargs array
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 10 22:11:00 UTC 2025 - 53K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/CacheBuilder.java
* simply use the standard method-chaining idiom, as illustrated in the documentation at top, * configuring a {@code CacheBuilder} and building your {@link Cache} all in a single statement. * * <p><b>Warning:</b> if you ignore the above advice, and use this {@code CacheBuilder} to build a
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 51.7K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/internal/http2/HttpOverHttp2Test.kt
} /** * Test to ensure we don't throw a read timeout on responses that are progressing. For this * case, we take a 4KiB body and throttle it to 1KiB/second. We set the read timeout to two * seconds. If our implementation is acting correctly, it will not throw, as it is progressing. */ @ParameterizedTest @ArgumentsSource(ProtocolParamProvider::class) fun readTimeoutMoreGranularThanBodySize(protocol: Protocol) {
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Jun 20 11:46:46 UTC 2025 - 73.4K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
* * ## OkHttpClients Should Be Shared * * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon May 05 16:01:00 UTC 2025 - 51.7K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Sets.java
* syntax</a>. One caveat to this is that the {@code TreeSet} constructor uses a null {@code * Comparator} to mean "natural ordering," whereas this factory rejects null. Clean your code * accordingly. * * @param comparator the comparator to use to sort the set * @return a new, empty {@code TreeSet} * @throws NullPointerException if {@code comparator} is null */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 81.6K bytes - Viewed (0)