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  1. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
     * // The singleton HTTP client.
     * public final OkHttpClient client = new OkHttpClient();
     * ```
     *
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
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  2. docs/changelogs/changelog_3x.md

        be called.
    
        Web sockets have always been had pings, but pings on HTTP/2 connections is
        new in this release. Pings are used for connections that are busy carrying
        calls and for idle connections in the connection pool. (Pings do not impact
        when pooled connections are evicted).
    
        If you have a configured ping interval, you should confirm that it is long
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Sun Feb 06 14:55:54 UTC 2022
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  3. src/main/resources/fess_config.properties

    crawler.ignore.content.exception=true
    # HTTP status codes considered as failure URLs.
    crawler.failure.url.status.codes=404
    # Interval (seconds) for system monitor during crawling.
    crawler.system.monitor.interval=60
    # Whether to ignore idle threads in hot thread monitoring.
    crawler.hotthread.ignore_idle_threads=true
    # Interval for hot thread monitoring (e.g., 500ms).
    crawler.hotthread.interval=500ms
    # Number of snapshots for hot thread monitoring.
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sat Jul 05 14:45:37 UTC 2025
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