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  1. .bazelrc

    #
    # Macosx options
    #     darwin_arm64:
    #
    # Compiler options:
    #     cuda_clang:             Use Clang when building CUDA code.
    #     avx_linux:              Build with avx instruction set on linux.
    #     avx_win:                Build with avx instruction set on windows
    #
    # Other build options:
    #     short_logs:       Only log errors during build, skip warnings.
    #     verbose_logs:     Show all compiler warnings during build.
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Mon Oct 28 22:02:31 UTC 2024
    - 51.3K bytes
    - Viewed (0)
  2. src/cmd/asm/internal/asm/testdata/arm64.s

    // Copyright 2015 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // This input was created by taking the instruction productions in
    // the old assembler's (7a's) grammar and hand-writing complete
    // instructions for each rule, to guarantee we cover the same space.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT	foo(SB), DUPOK|NOSPLIT, $-8
    
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Jul 24 18:45:14 UTC 2024
    - 95.2K bytes
    - Viewed (0)
  3. src/cmd/asm/internal/asm/testdata/ppc64.s

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // This contains the majority of valid opcode combinations
    // available in cmd/internal/obj/ppc64/asm9.go with
    // their valid instruction encodings.
    
    #include "../../../../../runtime/textflag.h"
    
    // In case of index mode instructions, usage of
    // (Rx)(R0) is equivalent to (Rx+R0)
    // In case of base+displacement mode instructions if
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Oct 29 13:14:38 UTC 2024
    - 51K bytes
    - Viewed (0)
  4. src/cmd/asm/internal/asm/testdata/arm.s

    // Copyright 2015 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // This input was created by taking the instruction productions in
    // the old assembler's (5a's) grammar and hand-writing complete
    // instructions for each rule, to guarantee we cover the same space.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT	foo(SB), DUPOK|NOSPLIT, $0
    
    // ADD
    //
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Fri Dec 15 20:51:01 UTC 2023
    - 69K bytes
    - Viewed (0)
  5. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

         *   attempt multiple proxy servers in sequence, eventually falling back to a direct
         *   connection.
         *
         * Set this to false to avoid retrying requests when doing so is destructive. In this case the
         * calling application should do its own recovery of connectivity failures.
         */
        fun retryOnConnectionFailure(retryOnConnectionFailure: Boolean) =
          apply {
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 06 04:21:33 UTC 2024
    - 52K bytes
    - Viewed (0)
  6. docs/changelogs/changelog_3x.md

        most common use of duplex calls is [gRPC][grpc_http2].
    
     *  New: Prevent OkHttp from retransmitting a request body by overriding `RequestBody.isOneShot()`.
        This is most useful when writing the request body is destructive.
    
     *  New: We've added `requestFailed()` and `responseFailed()` methods to `EventListener`. These
        are called instead of `requestBodyEnd()` and `responseBodyEnd()` in some failure situations.
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Feb 06 14:55:54 UTC 2022
    - 50.8K bytes
    - Viewed (0)
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