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.bazelrc
# # Macosx options # darwin_arm64: # # Compiler options: # cuda_clang: Use Clang when building CUDA code. # avx_linux: Build with avx instruction set on linux. # avx_win: Build with avx instruction set on windows # # Other build options: # short_logs: Only log errors during build, skip warnings. # verbose_logs: Show all compiler warnings during build.
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Mon Oct 28 22:02:31 UTC 2024 - 51.3K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/arm64.s
// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This input was created by taking the instruction productions in // the old assembler's (7a's) grammar and hand-writing complete // instructions for each rule, to guarantee we cover the same space. #include "../../../../../runtime/textflag.h" TEXT foo(SB), DUPOK|NOSPLIT, $-8
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Jul 24 18:45:14 UTC 2024 - 95.2K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/ppc64.s
// Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This contains the majority of valid opcode combinations // available in cmd/internal/obj/ppc64/asm9.go with // their valid instruction encodings. #include "../../../../../runtime/textflag.h" // In case of index mode instructions, usage of // (Rx)(R0) is equivalent to (Rx+R0) // In case of base+displacement mode instructions if
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Oct 29 13:14:38 UTC 2024 - 51K bytes - Viewed (0) -
src/cmd/asm/internal/asm/testdata/arm.s
// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This input was created by taking the instruction productions in // the old assembler's (5a's) grammar and hand-writing complete // instructions for each rule, to guarantee we cover the same space. #include "../../../../../runtime/textflag.h" TEXT foo(SB), DUPOK|NOSPLIT, $0 // ADD //
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Fri Dec 15 20:51:01 UTC 2023 - 69K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* attempt multiple proxy servers in sequence, eventually falling back to a direct * connection. * * Set this to false to avoid retrying requests when doing so is destructive. In this case the * calling application should do its own recovery of connectivity failures. */ fun retryOnConnectionFailure(retryOnConnectionFailure: Boolean) = apply {
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sat Apr 06 04:21:33 UTC 2024 - 52K bytes - Viewed (0) -
docs/changelogs/changelog_3x.md
most common use of duplex calls is [gRPC][grpc_http2]. * New: Prevent OkHttp from retransmitting a request body by overriding `RequestBody.isOneShot()`. This is most useful when writing the request body is destructive. * New: We've added `requestFailed()` and `responseFailed()` methods to `EventListener`. These are called instead of `requestBodyEnd()` and `responseBodyEnd()` in some failure situations.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 14:55:54 UTC 2022 - 50.8K bytes - Viewed (0)