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Results 1 - 3 of 3 for collision (0.23 sec)

  1. cmd/bucket-handlers.go

    			// No IPs seem to intersect, this means that bucket exists but has
    			// different IP addresses perhaps from a different deployment.
    			// bucket names are globally unique in federation at a given
    			// path prefix, name collision is not allowed. We simply log
    			// an error and continue.
    			bucketsInConflict.Add(bucket)
    		}
    	}
    
    	// Add/update buckets that are not registered with the DNS
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 63.9K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/base/CharMatcher.java

        // TABLE is a precomputed hashset of whitespace characters. MULTIPLIER serves as a hash function
        // whose key property is that it maps 25 characters into the 32-slot table without collision.
        // Basically this is an opportunistic fast implementation as opposed to "good code". For most
        // other use-cases, the reduction in readability isn't worth it.
        static final String TABLE =
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 53.9K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/collect/MapMakerInternalMap.java

       * hash functions. This is critical when the concurrent hash map uses power-of-two length hash
       * tables, that otherwise encounter collisions for hash codes that do not differ in lower or upper
       * bits.
       *
       * @param h hash code
       */
      static int rehash(int h) {
        // Spread bits to regularize both segment and index locations,
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Aug 11 19:31:30 UTC 2025
    - 90K bytes
    - Viewed (0)
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