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Results 1 - 3 of 3 for collision (0.23 sec)
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cmd/bucket-handlers.go
// No IPs seem to intersect, this means that bucket exists but has // different IP addresses perhaps from a different deployment. // bucket names are globally unique in federation at a given // path prefix, name collision is not allowed. We simply log // an error and continue. bucketsInConflict.Add(bucket) } } // Add/update buckets that are not registered with the DNS
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 63.9K bytes - Viewed (0) -
android/guava/src/com/google/common/base/CharMatcher.java
// TABLE is a precomputed hashset of whitespace characters. MULTIPLIER serves as a hash function // whose key property is that it maps 25 characters into the 32-slot table without collision. // Basically this is an opportunistic fast implementation as opposed to "good code". For most // other use-cases, the reduction in readability isn't worth it. static final String TABLE =
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 53.9K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MapMakerInternalMap.java
* hash functions. This is critical when the concurrent hash map uses power-of-two length hash * tables, that otherwise encounter collisions for hash codes that do not differ in lower or upper * bits. * * @param h hash code */ static int rehash(int h) { // Spread bits to regularize both segment and index locations,
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 90K bytes - Viewed (0)