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Results 1 - 2 of 2 for ToolDir (0.21 sec)
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src/cmd/dist/build.go
setNoOpt() goldflags = os.Getenv("GO_LDFLAGS") // we were using $BOOT_GO_LDFLAGS until now goBootstrap := pathf("%s/go_bootstrap", tooldir) if debug { run("", ShowOutput|CheckExit, pathf("%s/compile", tooldir), "-V=full") copyfile(pathf("%s/compile1", tooldir), pathf("%s/compile", tooldir), writeExec) } // To recap, so far we have built the new toolchain // (cmd/asm, cmd/cgo, cmd/compile, cmd/link)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon May 20 18:34:40 UTC 2024 - 54K bytes - Viewed (0) -
src/go/build/build.go
} if n >= 1 && (knownOS[l[n-1]] || knownArch[l[n-1]]) { return ctxt.matchTag(l[n-1], allTags) } return true } // ToolDir is the directory containing build tools. var ToolDir = getToolDir() // IsLocalImport reports whether the import path is // a local import path, like ".", "..", "./foo", or "../foo". func IsLocalImport(path string) bool {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 16:25:21 UTC 2024 - 62.3K bytes - Viewed (0)