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Results 1 - 2 of 2 for ToolDir (0.21 sec)

  1. src/cmd/dist/build.go

    	setNoOpt()
    	goldflags = os.Getenv("GO_LDFLAGS") // we were using $BOOT_GO_LDFLAGS until now
    	goBootstrap := pathf("%s/go_bootstrap", tooldir)
    	if debug {
    		run("", ShowOutput|CheckExit, pathf("%s/compile", tooldir), "-V=full")
    		copyfile(pathf("%s/compile1", tooldir), pathf("%s/compile", tooldir), writeExec)
    	}
    
    	// To recap, so far we have built the new toolchain
    	// (cmd/asm, cmd/cgo, cmd/compile, cmd/link)
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon May 20 18:34:40 UTC 2024
    - 54K bytes
    - Viewed (0)
  2. src/go/build/build.go

    	}
    	if n >= 1 && (knownOS[l[n-1]] || knownArch[l[n-1]]) {
    		return ctxt.matchTag(l[n-1], allTags)
    	}
    	return true
    }
    
    // ToolDir is the directory containing build tools.
    var ToolDir = getToolDir()
    
    // IsLocalImport reports whether the import path is
    // a local import path, like ".", "..", "./foo", or "../foo".
    func IsLocalImport(path string) bool {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 29 16:25:21 UTC 2024
    - 62.3K bytes
    - Viewed (0)
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