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Results 1 - 2 of 2 for vsrad (0.05 sec)
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src/cmd/asm/internal/asm/testdata/ppc64.s
VSRW V1, V2, V3 // 10611284 VSRD V1, V2, V3 // 106116c4 VSR V1, V2, V3 // 106112c4 VSRO V1, V2, V3 // 1061144c VSLD V1, V2, V3 // 106115c4 VSRAB V1, V2, V3 // 10611304 VSRAH V1, V2, V3 // 10611344 VSRAW V1, V2, V3 // 10611384 VSRAD V1, V2, V3 // 106113c4
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 17 21:53:50 UTC 2024 - 50.2K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/_gen/PPC64.rules
(Rsh8Ux(64|32|16|8) x y) && shiftIsBounded(v) => (SRD (MOVBZreg x) y) (Rsh64x(64|32|16|8) x y) && shiftIsBounded(v) => (SRAD x y) (Rsh32x(64|32|16|8) x y) && shiftIsBounded(v) => (SRAW x y) (Rsh16x(64|32|16|8) x y) && shiftIsBounded(v) => (SRAD (MOVHreg x) y) (Rsh8x(64|32|16|8) x y) && shiftIsBounded(v) => (SRAD (MOVBreg x) y) // Unbounded shifts. Go shifts saturate to 0 or -1 when shifting beyond the number of
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Jun 07 19:02:52 UTC 2024 - 53.2K bytes - Viewed (0)