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okhttp/src/test/java/okhttp3/EventListenerTest.kt
} override fun contentLength(): Long { return chunk!!.size * 8L } override fun writeTo(sink: BufferedSink) { try { var i = 0 while (i < contentLength()) { sink.write(chunk!!) sink.flush() Thread.sleep(100) i += chunk.size } } catch (e: IOException) { ioe = e
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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
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okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt
val stream = connection.newStream(headerEntries("b", "banana"), true) val sink = stream.getSink() sink.write(Buffer().writeUtf8("abcde"), 5) stream.writeTimeout().timeout(500, TimeUnit.MILLISECONDS) val startNanos = System.nanoTime() sink.write(Buffer().writeUtf8("f"), 1) assertFailsWith<InterruptedIOException> { sink.flush() // This will time out waiting on the write window. }
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
import okhttp3.internal.tls.CertificateChainCleaner import okhttp3.internal.tls.OkHostnameVerifier import okhttp3.internal.toImmutableList import okhttp3.internal.ws.RealWebSocket import okio.Sink import okio.Source import org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement /** * Factory for [calls][Call], which can be used to send HTTP requests and read their responses. *
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okhttp/src/test/java/okhttp3/internal/cache/DiskLruCacheTest.kt
set("k1", "a", "a") // Create an editor, then detach it. val editor = cache.edit("k1")!! editor.newSink(0).buffer().use { sink -> cache.evictAll() // Complete the original edit. It goes into a black hole. sink.writeUtf8("bb") } assertThat(cache["k1"]).isNull() } @ParameterizedTest @ArgumentsSource(FileSystemParamProvider::class)
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docs/changelogs/changelog_3x.md
This simple option dramatically changes the behavior of the request body and of the entire call. The `RequestBody.writeTo()` method may now retain a reference to the provided sink and hand it off to another thread to write to it after `writeTo` returns. The `EventListener` may now see requests and responses interleaved in ways not previously
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okhttp/src/main/kotlin/okhttp3/HttpUrl.kt
* component parts, this class implements relative URL resolution: what address you'd reach by * clicking a relative link on a specified page. For example: * * ```java * HttpUrl base = HttpUrl.parse("https://www.youtube.com/user/WatchTheDaily/videos"); * HttpUrl link = base.resolve("../../watch?v=cbP2N1BQdYc"); * System.out.println(link); * ``` * * which prints: * * ``` * https://www.youtube.com/watch?v=cbP2N1BQdYc * ```
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docs/ru/docs/deployment/docker.md
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.bazelrc
build:macos --cxxopt=-std=c++17 build:macos --host_cxxopt=-std=c++17 build:windows --cxxopt=/std:c++17 build:windows --host_cxxopt=/std:c++17 # On windows, we still link everything into a single DLL. build:windows --config=monolithic # On linux, we dynamically link small amount of kernels build:linux --config=dynamic_kernels # Make sure to include as little of windows.h as possible build:windows --copt=-DWIN32_LEAN_AND_MEAN
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src/main/webapp/js/admin/adminlte.min.js.map
`collapsed${EVENT_KEY}`,\n LOAD_DATA_API: `load${EVENT_KEY}`\n }\n\n const Selector = {\n LI : '.nav-item',\n LINK : '.nav-link',\n TREEVIEW_MENU: '.nav-treeview',\n OPEN : '.menu-open',\n DATA_WIDGET : '[data-widget=\"treeview\"]'\n }\n\n const ClassName = {\n LI : 'nav-item',\n LINK : 'nav-link',\n TREEVIEW_MENU : 'nav-treeview',\n OPEN : 'menu-open',\n SIDEBAR_COLLAPSED: 'sidebar-collapse'\n }\n\n...
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