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Results 1 - 2 of 2 for touchTimeout (0.39 sec)

  1. src/main/webapp/js/admin/bootstrap.min.js.map

    mouseenter compat event\n        // is NOT fired) and after a timeout (to allow for mouse compatibility\n        // events to fire) we explicitly restart cycling\n\n        this.pause()\n        if (this.touchTimeout) {\n          clearTimeout(this.touchTimeout)\n        }\n\n        this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n      }\n    }\n\n    $(this._element.querySelectorAll(SELECTOR_ITEM_IMG))\n      .on(EVENT_DRAG_START, e => e...
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 180.9K bytes
    - Viewed (0)
  2. src/main/webapp/js/bootstrap.min.js.map

    tap on it, mouseenter compat event\n      // is NOT fired) and after a timeout (to allow for mouse compatibility\n      // events to fire) we explicitly restart cycling\n\n      this.pause()\n      if (this.touchTimeout) {\n        clearTimeout(this.touchTimeout)\n      }\n\n      this.touchTimeout = setTimeout(() => this._maybeEnableCycle(), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n    }\n\n    const swipeConfig = {\n      leftCallback: () => this._slide(this._directionToOrder(DIRECTION_LEFT)),\n...
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sun Jan 12 06:14:02 UTC 2025
    - 211.9K bytes
    - Viewed (0)
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