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Results 1 - 2 of 2 for touchTimeout (0.04 seconds)
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src/main/webapp/js/admin/bootstrap.min.js.map
mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n this.pause()\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout)\n }\n\n this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n }\n }\n\n $(this._element.querySelectorAll(SELECTOR_ITEM_IMG))\n .on(EVENT_DRAG_START, e => e...
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Oct 26 01:49:09 GMT 2024 - 180.9K bytes - Click Count (0) -
src/main/webapp/js/bootstrap.min.js.map
tap on it, mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n this.pause()\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout)\n }\n\n this.touchTimeout = setTimeout(() => this._maybeEnableCycle(), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n }\n\n const swipeConfig = {\n leftCallback: () => this._slide(this._directionToOrder(DIRECTION_LEFT)),\n...
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sun Jan 12 06:14:02 GMT 2025 - 211.9K bytes - Click Count (0)