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  1. okhttp/src/test/java/okhttp3/URLConnectionTest.kt

      @Test
      fun writeTimeouts() {
        val server = MockWebServer()
        // Sockets on some platforms can have large buffers that mean writes do not block when
        // required. These socket factories explicitly set the buffer sizes on sockets created.
        val socketBufferSize = 4 * 1024
        server.serverSocketFactory =
          object : DelegatingServerSocketFactory(getDefault()) {
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Jan 20 10:30:28 GMT 2024
    - 131.7K bytes
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  2. okhttp/src/test/java/okhttp3/CallTest.kt

        assertThat(server.takeRequest().sequenceNumber).isEqualTo(2)
      }
    
      /**
       * Each OkHttpClient used to get its own instance of NullProxySelector, and because these weren't
       * equal their connections weren't pooled. That's a nasty performance bug!
       *
       * https://github.com/square/okhttp/issues/5519
       */
      @Test
      fun connectionPoolingWithFreshClientSamePool() {
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 10 19:46:48 GMT 2024
    - 142.5K bytes
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  3. okhttp/src/test/java/okhttp3/CacheTest.kt

        if (responseCode == HttpURLConnection.HTTP_CLIENT_TIMEOUT) {
          // 408's are a bit of an outlier because we may repeat the request if we encounter this
          // response code. In this scenario, there are 2 responses: the initial 408 and then the 200
          // because of the retry. We just want to ensure the initial 408 isn't cached.
          expectedResponseCode = 200
          server.enqueue(
            MockResponse.Builder()
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 10 19:46:48 GMT 2024
    - 108.6K bytes
    - Viewed (0)
  4. okhttp/src/test/resources/okhttp3/internal/publicsuffix/public_suffix_list.dat

    vi.us
    vt.us
    va.us
    wa.us
    wi.us
    wv.us
    wy.us
    // The registrar notes several more specific domains available in each state,
    // such as state.*.us, dst.*.us, etc., but resolution of these is somewhat
    // haphazard; in some states these domains resolve as addresses, while in others
    // only subdomains are available, or even nothing at all. We include the
    // most common ones where it's clear that different sites are different
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Dec 20 23:27:07 GMT 2023
    - 240.3K bytes
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