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Results 1 - 10 of 101 for rotate (0.07 sec)

  1. cmd/batch-rotate.go

    	}, ObjectOptions{
    		VersionID: oi.VersionID,
    		NoLock:    true,
    	}); err != nil {
    		return err
    	}
    
    	return nil
    }
    
    const (
    	batchKeyRotationName               = "batch-rotate.bin"
    	batchKeyRotationFormat             = 1
    	batchKeyRotateVersionV1            = 1
    	batchKeyRotateVersion              = batchKeyRotateVersionV1
    	batchKeyRotateAPIVersion           = "v1"
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Sep 18 17:59:03 UTC 2024
    - 14.7K bytes
    - Viewed (0)
  2. guava-tests/test/com/google/common/primitives/BytesTest.java

        input = Arrays.copyOf(input, input.length);
        Bytes.rotate(input, distance);
        assertThat(input).isEqualTo(expectedOutput);
      }
    
      private static void testRotate(
          byte[] input, int distance, int fromIndex, int toIndex, byte[] expectedOutput) {
        input = Arrays.copyOf(input, input.length);
        Bytes.rotate(input, distance, fromIndex, toIndex);
        assertThat(input).isEqualTo(expectedOutput);
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 02:56:12 UTC 2024
    - 17.3K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/primitives/Booleans.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Booleans.asList(array),
       * distance)}, but is somewhat faster.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(boolean[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 19:07:49 UTC 2024
    - 20.4K bytes
    - Viewed (0)
  4. guava/src/com/google/common/primitives/Booleans.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Booleans.asList(array),
       * distance)}, but is somewhat faster.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(boolean[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 19:07:49 UTC 2024
    - 20.4K bytes
    - Viewed (0)
  5. guava/src/com/google/common/primitives/Chars.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(char[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Aug 27 16:47:48 UTC 2024
    - 23.9K bytes
    - Viewed (0)
  6. guava/src/com/google/common/primitives/Bytes.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Bytes.asList(array),
       * distance)}, but is somewhat faster.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(byte[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Aug 27 16:47:48 UTC 2024
    - 15.3K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/primitives/Floats.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Floats.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(float[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 15:52:18 UTC 2024
    - 25.8K bytes
    - Viewed (0)
  8. guava/src/com/google/common/primitives/Doubles.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Bytes.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(double[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 15:52:18 UTC 2024
    - 27.9K bytes
    - Viewed (0)
  9. guava/src/com/google/common/primitives/Floats.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Floats.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(float[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 15:52:18 UTC 2024
    - 25.8K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/primitives/Chars.java

       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(char[] array, int distance) {
        rotate(array, distance, 0, array.length);
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Aug 27 16:47:48 UTC 2024
    - 23.9K bytes
    - Viewed (0)
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