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cmd/bucket-replication-utils.go
if t.Replicate { return true } } return false } // Synchronous returns true if at least one target qualifies for synchronous replication func (d ReplicateDecision) Synchronous() bool { for _, t := range d.targetsMap { if t.Synchronous { return true } } return false } func (d ReplicateDecision) String() string { b := new(bytes.Buffer)Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 26.1K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Dispatcher.kt
* was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure] * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns. * This means that if you are doing synchronous calls the network layer will not truly be idle * until every returned [Response] has been closed.
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Oct 07 14:16:22 GMT 2025 - 9.9K bytes - Click Count (0) -
docs/bucket/replication/DESIGN.md
Replication of object version and metadata If an object meets replication rules as set in the replication configuration, `X-Amz-Replication-Status` is first set to `PENDING` as the PUT operation completes and replication is queued (unless synchronous replication is in place). After replication is performed, the metadata on the source object version changes to `COMPLETED` or `FAILED` depending on whether replication succeeded. The object version on the target shows `X-Amz-Replication-Status`...
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 14.7K bytes - Click Count (0) -
docs/en/docs/async.md
Modern versions of Python have support for **"asynchronous code"** using something called **"coroutines"**, with **`async` and `await`** syntax. Let's see that phrase by parts in the sections below: * **Asynchronous Code** * **`async` and `await`** * **Coroutines** ## Asynchronous Code { #asynchronous-code }
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0 */
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 17 20:26:29 GMT 2025 - 21.7K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt
* * `Response.body().byteStream().close()` * * `Response.body().bytes()` * * `Response.body().string()` * * There is no benefit to invoking multiple `close()` methods for the same response body. * * For synchronous calls, the easiest way to make sure a response body is closed is with a `try` * block. With this structure the compiler inserts an implicit `finally` clause that calls * [close()][Response.close] for you. * * ```java
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue May 27 14:51:25 GMT 2025 - 11.6K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/UrlComponentEncodingTester.kt
encodings[0x13] = encoding // Device Control 3 (oft. XOFF) encodings[0x14] = encoding // Device Control 4 encodings[0x15] = encoding // Negative Acknowledgment encodings[0x16] = encoding // Synchronous idle encodings[0x17] = encoding // End of Transmission Block encodings[0x18] = encoding // Cancel encodings[0x19] = encoding // End of Medium encodings[0x1a] = encoding // Substitute
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Jan 27 09:00:39 GMT 2026 - 12.3K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Connection.kt
import okio.Buffer import okio.BufferedSource import okio.ByteString /** * A socket connection to a remote peer. A connection hosts streams which can send and receive * data. * * Many methods in this API are **synchronous:** the call is completed before the method returns. * This is typical for Java but atypical for HTTP/2. This is motivated by exception transparency:
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Jan 27 09:00:39 GMT 2026 - 31.9K bytes - Click Count (0) -
docs/changelogs/changelog_2x.md
OkHttp 2 is designed around a new API that is true to HTTP, with classes for requests, responses, headers, and calls. It uses modern Java patterns like immutability and chained builders. The API now offers asynchronous callbacks in addition to synchronous blocking calls. #### API Changes * **New Request and Response types,** each with their own builder. There's also a `RequestBody` class to write the request body to the network and a
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Feb 06 02:19:09 GMT 2022 - 26.6K bytes - Click Count (0) -
src/test/java/org/codelibs/curl/io/IOIntegrationTest.java
threadName.get().contains("ForkJoinPool") || !threadName.get().equals(Thread.currentThread().getName())); pool.shutdown(); } // --- Synchronous execute() test --- @Test public void test_SynchronousExecute_ReturnsResponse() throws Exception { // ## Arrange ## String body = "sync response body";
Created: Thu Apr 02 15:34:12 GMT 2026 - Last Modified: Sat Mar 21 12:00:34 GMT 2026 - 44.1K bytes - Click Count (0)