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Results 1 - 10 of 16 for Scattered (0.19 sec)
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src/debug/macho/file.go
Addr uint32 Value uint32 // when Scattered == false && Extern == true, Value is the symbol number. // when Scattered == false && Extern == false, Value is the section number. // when Scattered == true, Value is the value that this reloc refers to. Type uint8 Len uint8 // 0=byte, 1=word, 2=long, 3=quad Pcrel bool Extern bool // valid if Scattered == false Scattered bool } type Section struct {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Oct 18 19:33:30 UTC 2023 - 17.9K bytes - Viewed (0) -
src/debug/macho/file_test.go
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Dec 13 18:45:54 UTC 2021 - 12.4K bytes - Viewed (0) -
src/cmd/link/internal/loadmacho/ldmacho.go
rOff int32 rSize uint8 rType objabi.RelocType rSym loader.Sym ) rel := §.rel[j] if rel.scattered != 0 { // mach-o only uses scattered relocation on 32-bit platforms, // which are no longer supported. return errorf("%v: unexpected scattered relocation", s) } if arch.Family == sys.ARM64 && rel.type_ == MACHO_ARM64_RELOC_ADDEND {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 12 18:45:57 UTC 2022 - 19.1K bytes - Viewed (0) -
guava/src/com/google/common/cache/Striped64.java
* * Table entries are of class Cell; a variant of AtomicLong padded * to reduce cache contention on most processors. Padding is * overkill for most Atomics because they are usually irregularly * scattered in memory and thus don't interfere much with each * other. But Atomic objects residing in arrays will tend to be * placed adjacent to each other, and so will most often share
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri Jun 07 22:25:23 UTC 2024 - 11.5K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/Striped64.java
* * Table entries are of class Cell; a variant of AtomicLong padded * to reduce cache contention on most processors. Padding is * overkill for most Atomics because they are usually irregularly * scattered in memory and thus don't interfere much with each * other. But Atomic objects residing in arrays will tend to be * placed adjacent to each other, and so will most often share
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri Jun 07 22:25:23 UTC 2024 - 11.5K bytes - Viewed (2) -
android/guava/src/com/google/common/hash/Striped64.java
* * Table entries are of class Cell; a variant of AtomicLong padded * to reduce cache contention on most processors. Padding is * overkill for most Atomics because they are usually irregularly * scattered in memory and thus don't interfere much with each * other. But Atomic objects residing in arrays will tend to be * placed adjacent to each other, and so will most often share
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri Jun 07 22:25:23 UTC 2024 - 11.5K bytes - Viewed (0) -
guava/src/com/google/common/hash/Striped64.java
* * Table entries are of class Cell; a variant of AtomicLong padded * to reduce cache contention on most processors. Padding is * overkill for most Atomics because they are usually irregularly * scattered in memory and thus don't interfere much with each * other. But Atomic objects residing in arrays will tend to be * placed adjacent to each other, and so will most often share
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri Jun 07 22:25:23 UTC 2024 - 11.5K bytes - Viewed (0) -
src/runtime/mpallocbits_test.go
{99, 50, 12}, {110, 1, 1}, {111, 1, 0}, {99, 1, 1}, {120, 1, 0}, {PallocChunkPages / 2, PallocChunkPages / 2, 0}, {0, PallocChunkPages, 111}, }, }, "Scattered": { init: []BitRange{ {1, 3}, {5, 1}, {7, 1}, {10, 2}, {13, 1}, {15, 4}, {21, 1}, {23, 1}, {26, 2}, {30, 5}, {36, 2}, {40, 3}, {44, 6}, {51, 1}, {53, 2}, {58, 3}, {63, 1}, {67, 2},
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Aug 17 22:00:17 UTC 2020 - 13.7K bytes - Viewed (0) -
staging/src/k8s.io/apiserver/pkg/features/kube_features.go
// // Feature gates should be listed in alphabetical, case-sensitive // (upper before any lower case character) order. This reduces the risk // of code conflicts because changes are more likely to be scattered // across the file. // owner: @ivelichkovich, @tallclair // alpha: v1.27 // beta: v1.28 // stable: v1.30 // kep: https://kep.k8s.io/3716 //
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Tue Jun 04 08:36:46 UTC 2024 - 13.4K bytes - Viewed (0) -
src/cmd/vendor/golang.org/x/sys/unix/syscall_unix.go
from, err = anyToSockaddr(fd, &rsa) } return } // RecvmsgBuffers receives a message from a socket using the recvmsg system // call. This function is equivalent to Recvmsg, but non-control data read is // scattered into the buffers slices. func RecvmsgBuffers(fd int, buffers [][]byte, oob []byte, flags int) (n, oobn int, recvflags int, from Sockaddr, err error) { iov := make([]Iovec, len(buffers)) for i := range buffers {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 19 23:33:33 UTC 2023 - 16.5K bytes - Viewed (0)