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guava/src/com/google/common/hash/LittleEndianByteArray.java
} /** * Similar to load64, but allows offset + 8 > input.length, padding the result with zeroes. This * has to explicitly reverse the order of the bytes as it packs them into the result which makes * it slower than the native version. * * @param input the input bytes * @param offset the offset into the array at which to start reading * @param length the number of bytes from the input to read
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:26:48 UTC 2024 - 9.8K bytes - Viewed (0) -
guava/src/com/google/common/base/Throwables.java
return stringWriter.toString(); } /** * Returns the stack trace of {@code throwable}, possibly providing slower iteration over the full * trace but faster iteration over parts of the trace. Here, "slower" and "faster" are defined in * comparison to the normal way to access the stack trace, {@link Throwable#getStackTrace()
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Jul 19 16:02:36 UTC 2024 - 20.7K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java
* because underutilization = free resources for the taking. If we are primarily interested to * deal with overflow, then stored permits could be given out /slower/ than fresh ones. Thus, we * require a (different in each case) function that translates storedPermits to throttling time. * * This role is played by storedPermitsToWaitTime(double storedPermits, double permitsToTake). The
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Apr 04 09:45:04 UTC 2023 - 19.3K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/FuturesGetChecked.java
* This avoids out-of-control memory consumption, and it keeps the cache from growing so * large that doing the lookup is noticeably slower than redoing the work would be. * * Ideally we'd have a real eviction policy, but until we see a problem in practice, I hope
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 22 17:40:56 UTC 2024 - 11.9K bytes - Viewed (0) -
docs/bucket/replication/DESIGN.md
completion of replication, `x-minio-internal-replication-reset-arn:<arn>` is set in the metadata with the timestamp of replication and ResetID. For saving iops, the objects which are re-replicated are not first set to `PENDING` state. This is a slower operation that does not use replication queues and is designed to walk the namespace and replicate objects one at a time so as not to impede server load. Ideally, resync should not be initiated for multiple buckets simultaneously - progress of the...
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 29 04:28:45 UTC 2022 - 14.7K bytes - Viewed (0) -
docs/config/README.md
``` ~ mc admin config set alias/ scanner KEY:
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Aug 16 08:43:49 UTC 2024 - 17.9K bytes - Viewed (1) -
cmd/sftp-server.go
// preferredKexAlgos specifies the default preference for key-exchange // algorithms in preference order. The diffie-hellman-group16-sha512 algorithm // is disabled by default because it is a bit slower than the others. var preferredKexAlgos = []string{ kexAlgoCurve25519SHA256, kexAlgoCurve25519SHA256LibSSH, kexAlgoECDH256, kexAlgoECDH384, kexAlgoECDH521, kexAlgoDH14SHA256, kexAlgoDH14SHA1, }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Aug 20 20:00:29 UTC 2024 - 16K bytes - Viewed (0) -
docs/bucket/replication/README.md
disabled will be synced to the target cluster. Depending on the number of previously existing objects, the existing objects that are now eligible to be replicated will eventually be synced to the target cluster as the scanner schedules them. This may be slower depending on the load on the cluster, latency and size of the namespace. In the rare event that target DR site is entirely lost and previously replicated objects to the DR cluster need to be re-replicated, `mc replicate resync start alias/bucket...
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Jan 24 23:46:33 UTC 2023 - 18.2K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java
* time. * <li>If you only access one end of the queue, and don't use a maximum size, this class is * functionally equivalent to {@link PriorityQueue}, but significantly slower. * </ul> * * @author Sverre Sundsdal * @author Torbjorn Gannholm * @since 8.0 */ @GwtCompatible @ElementTypesAreNonnullByDefault
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 34.1K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
On the other hand, if you have 2 servers and you are using **100% of their CPU and RAM**, at some point one process will ask for more memory, and the server will have to use the disk as "memory" (which can be thousands of times slower), or even **crash**. Or one process might need to do some computation and would have to wait until the CPU is free again.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Sep 18 16:09:57 UTC 2024 - 17.8K bytes - Viewed (0)