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  1. guava/src/com/google/common/hash/LittleEndianByteArray.java

      }
    
      /**
       * Similar to load64, but allows offset + 8 > input.length, padding the result with zeroes. This
       * has to explicitly reverse the order of the bytes as it packs them into the result which makes
       * it slower than the native version.
       *
       * @param input the input bytes
       * @param offset the offset into the array at which to start reading
       * @param length the number of bytes from the input to read
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:26:48 UTC 2024
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  2. guava/src/com/google/common/base/Throwables.java

        return stringWriter.toString();
      }
    
      /**
       * Returns the stack trace of {@code throwable}, possibly providing slower iteration over the full
       * trace but faster iteration over parts of the trace. Here, "slower" and "faster" are defined in
       * comparison to the normal way to access the stack trace, {@link Throwable#getStackTrace()
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Jul 19 16:02:36 UTC 2024
    - 20.7K bytes
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  3. architecture/standards/0002-avoid-using-java-serialization.md

    Java serialization is one way to implement this, however, despite its simplicity of implementation, it has several drawbacks:
    
    - **Performance:**
    Java's built-in serialization mechanism is often slower compared to other serialization solutions.
    This is due to Java's use of reflection and the need to maintain a lot of metadata.
    
    - **Size of Serialized Data:**
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Thu Feb 29 22:32:18 UTC 2024
    - 2.3K bytes
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  4. .github/ISSUE_TEMPLATE/tflite-converter-issue.md

    ### 3. Failure after conversion
    If the conversion is successful, but the generated model is wrong, then state what is wrong:
    
    - Model produces wrong results and/or has lesser accuracy.
    - Model produces correct results, but it is slower than expected.
    
    ### 4. (optional) RNN conversion support
    If converting TF RNN to TFLite fused RNN ops, please prefix [RNN] in the title.
    
    ### 5. (optional) Any other info / logs
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Wed Jun 15 03:35:58 UTC 2022
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  5. src/main/webapp/js/admin/moment-with-locales.min.js.map

    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
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  6. docs/en/docs/advanced/middleware.md

    * `compresslevel` - Used during GZip compression. It is an integer ranging from 1 to 9. Defaults to `9`. Lower value results in faster compression but larger file sizes, while higher value results in slower compression but smaller file sizes.
    
    ## Other middlewares
    
    There are many other ASGI middlewares.
    
    For example:
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 27 16:45:50 UTC 2024
    - 4K bytes
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  7. docs/en/docs/benchmarks.md

    * **Starlette**:
        * Will have the next best performance, after Uvicorn. In fact, Starlette uses Uvicorn to run. So, it probably can only get "slower" than Uvicorn by having to execute more code.
        * But it provides you the tools to build simple web applications, with routing based on paths, etc.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu Apr 18 19:53:19 UTC 2024
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  8. guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * because underutilization = free resources for the taking. If we are primarily interested to
       * deal with overflow, then stored permits could be given out /slower/ than fresh ones. Thus, we
       * require a (different in each case) function that translates storedPermits to throttling time.
       *
       * This role is played by storedPermitsToWaitTime(double storedPermits, double permitsToTake). The
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Apr 04 09:45:04 UTC 2023
    - 19.3K bytes
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  9. cmd/speedtest.go

    				// when Writes() scale higher than Reads()
    				// - practically speaking this never happens
    				// and should never happen - however it has
    				// been seen recently due to hardware issues
    				// causes Reads() to go slower than Writes().
    				//
    				// Send such results anyways as this shall
    				// expose a problem underneath.
    				if totalPut > throughputHighestPut {
    					throughputHighestResults = results
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon May 06 09:45:10 UTC 2024
    - 9.2K bytes
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  10. internal/grid/README.md

    * Large payloads.
    
    Only a single connection is ever made between two servers.
    Likely this means that this connection will not be able to saturate network bandwidth.
    Therefore, using this for large payloads will likely be slower than using a separate connection,
    and other connections will be blocked while the large payload is being sent.
    
    ## Handlers & Routes
    
    Handlers have a predefined Handler ID. 
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jan 18 07:03:17 UTC 2024
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