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  1. architecture-standards/0002-avoid-using-java-serialization.md

    Java serialization is one way to implement this, however, despite its simplicity of implementation, it has several drawbacks:
    
    - **Performance:** Java's built-in serialization mechanism is often slower compared to other serialization solutions. This is due to Java's use of reflection and the need to maintain a lot of metadata.
    
    Plain Text
    - Registered: Wed Feb 14 11:36:15 GMT 2024
    - Last Modified: Thu Feb 08 21:48:27 GMT 2024
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  2. android/guava/src/com/google/common/hash/LittleEndianByteArray.java

      }
    
      /**
       * Similar to load64, but allows offset + 8 > input.length, padding the result with zeroes. This
       * has to explicitly reverse the order of the bytes as it packs them into the result which makes
       * it slower than the native version.
       *
       * @param input the input bytes
       * @param offset the offset into the array at which to start reading
       * @param length the number of bytes from the input to read
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
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  3. .github/ISSUE_TEMPLATE/tflite-converter-issue.md

    ### 3. Failure after conversion
    If the conversion is successful, but the generated model is wrong, then state what is wrong:
    
    - Model produces wrong results and/or has lesser accuracy.
    - Model produces correct results, but it is slower than expected.
    
    ### 4. (optional) RNN conversion support
    If converting TF RNN to TFLite fused RNN ops, please prefix [RNN] in the title.
    
    ### 5. (optional) Any other info / logs
    Plain Text
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Wed Jun 15 03:35:58 GMT 2022
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  4. architecture/standards/0002-avoid-using-java-serialization.md

    Java serialization is one way to implement this, however, despite its simplicity of implementation, it has several drawbacks:
    
    - **Performance:**
    Java's built-in serialization mechanism is often slower compared to other serialization solutions.
    This is due to Java's use of reflection and the need to maintain a lot of metadata.
    
    - **Size of Serialized Data:**
    Plain Text
    - Registered: Wed May 01 11:36:15 GMT 2024
    - Last Modified: Thu Feb 29 22:32:18 GMT 2024
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  5. guava/src/com/google/common/base/Throwables.java

        return stringWriter.toString();
      }
    
      /**
       * Returns the stack trace of {@code throwable}, possibly providing slower iteration over the full
       * trace but faster iteration over parts of the trace. Here, "slower" and "faster" are defined in
       * comparison to the normal way to access the stack trace, {@link Throwable#getStackTrace()
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Wed Mar 06 15:38:58 GMT 2024
    - 20.6K bytes
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  6. android/guava/src/com/google/common/base/Throwables.java

        return stringWriter.toString();
      }
    
      /**
       * Returns the stack trace of {@code throwable}, possibly providing slower iteration over the full
       * trace but faster iteration over parts of the trace. Here, "slower" and "faster" are defined in
       * comparison to the normal way to access the stack trace, {@link Throwable#getStackTrace()
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Wed Mar 06 15:38:58 GMT 2024
    - 20.6K bytes
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  7. cmd/speedtest.go

    				// when Writes() scale higher than Reads()
    				// - practically speaking this never happens
    				// and should never happen - however it has
    				// been seen recently due to hardware issues
    				// causes Reads() to go slower than Writes().
    				//
    				// Send such results anyways as this shall
    				// expose a problem underneath.
    				if totalPut > throughputHighestPut {
    					throughputHighestResults = results
    Go
    - Registered: Sun Apr 28 19:28:10 GMT 2024
    - Last Modified: Sun Jan 28 18:04:17 GMT 2024
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  8. docs/en/docs/benchmarks.md

    * **Starlette**:
        * Will have the next best performance, after Uvicorn. In fact, Starlette uses Uvicorn to run. So, it probably can only get "slower" than Uvicorn by having to execute more code.
        * But it provides you the tools to build simple web applications, with routing based on paths, etc.
    Plain Text
    - Registered: Sun Apr 28 07:19:10 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
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  9. android/guava/src/com/google/common/util/concurrent/FuturesGetChecked.java

             * This avoids out-of-control memory consumption, and it keeps the cache from growing so
             * large that doing the lookup is noticeably slower than redoing the work would be.
             *
             * Ideally we'd have a real eviction policy, but until we see a problem in practice, I hope
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Dec 14 20:35:03 GMT 2023
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  10. android/guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * because underutilization = free resources for the taking. If we are primarily interested to
       * deal with overflow, then stored permits could be given out /slower/ than fresh ones. Thus, we
       * require a (different in each case) function that translates storedPermits to throttling time.
       *
       * This role is played by storedPermitsToWaitTime(double storedPermits, double permitsToTake). The
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Tue Apr 04 09:45:04 GMT 2023
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