Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 3 of 3 for iphoneos (0.07 sec)

  1. misc/ios/clangwrap.sh

    #!/bin/sh
    
    # This script configures clang to target the iOS simulator. If you'd like to
    # build for real iOS devices, change SDK to "iphoneos" and PLATFORM to "ios".
    # This uses the latest available iOS SDK, which is recommended. To select a
    # specific SDK, run 'xcodebuild -showsdks' to see the available SDKs and replace
    # iphonesimulator with one of them.
    
    SDK=iphonesimulator
    PLATFORM=ios-simulator
    
    if [ "$GOARCH" == "arm64" ]; then
    	CLANGARCH="arm64"
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Jun 18 16:32:49 UTC 2024
    - 724 bytes
    - Viewed (0)
  2. misc/ios/go_ios_exec.go

    <plist version="1.0">
    <dict>
    <key>CFBundleName</key><string>golang.gotest</string>
    <key>CFBundleSupportedPlatforms</key><array><string>iPhoneOS</string></array>
    <key>CFBundleExecutable</key><string>gotest</string>
    <key>CFBundleVersion</key><string>1.0</string>
    <key>CFBundleShortVersionString</key><string>1.0</string>
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Jun 18 16:32:49 UTC 2024
    - 8.7K bytes
    - Viewed (0)
  3. misc/ios/README

    GOIOS_DEV_ID, GOIOS_TEAM_ID and GOIOS_APP_ID. The detect.go program in this directory will
    attempt to auto-detect suitable values. Run it as
    
    	go run detect.go
    
    which will output something similar to
    
    	export GOIOS_DEV_ID="iPhone Developer: ******@****.*** (XXXXXXXX)"
    	export GOIOS_APP_ID=YYYYYYYY.some.bundle.id
    	export GOIOS_TEAM_ID=ZZZZZZZZ
    
    If you have multiple devices connected, specify the device UDID with the GOIOS_DEVICE_ID
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Dec 29 21:49:26 UTC 2020
    - 2.7K bytes
    - Viewed (0)
Back to top