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Results 1 - 9 of 9 for Idle (0.02 sec)

  1. cmd/metrics-v3-system-cpu.go

    	sysCPULoadPerc  = "load_perc"
    	sysCPUNice      = "nice"
    	sysCPUSteal     = "steal"
    	sysCPUSystem    = "system"
    	sysCPUUser      = "user"
    )
    
    var (
    	sysCPUAvgIdleMD   = NewGaugeMD(sysCPUAvgIdle, "Average CPU idle time")
    	sysCPUAvgIOWaitMD = NewGaugeMD(sysCPUAvgIOWait, "Average CPU IOWait time")
    	sysCPULoadMD      = NewGaugeMD(sysCPULoad, "CPU load average 1min")
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jun 20 17:55:03 UTC 2024
    - 3K bytes
    - Viewed (0)
  2. okhttp/src/main/kotlin/okhttp3/Dispatcher.kt

        }
    
      /**
       * A callback to be invoked each time the dispatcher becomes idle (when the number of running
       * calls returns to zero).
       *
       * Note: The time at which a [call][Call] is considered idle is different depending on whether it
       * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls
       * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure]
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Thu Jun 20 14:10:53 UTC 2024
    - 9K bytes
    - Viewed (0)
  3. okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt

      /** Returns the number of idle connections in the pool. */
      fun idleConnectionCount(): Int = delegate.idleConnectionCount()
    
      /** Returns total number of connections in the pool. */
      fun connectionCount(): Int = delegate.connectionCount()
    
      internal val connectionListener: ConnectionListener
        get() = delegate.connectionListener
    
      /** Close and remove all idle connections in the pool. */
      fun evictAll() {
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Apr 03 20:39:41 UTC 2024
    - 5.6K bytes
    - Viewed (0)
  4. internal/http/server.go

    	GlobalMinIOVersion string
    
    	// GlobalDeploymentID - is sent in the header to all http targets
    	GlobalDeploymentID string
    )
    
    const (
    	// DefaultIdleTimeout for idle inactive connections
    	DefaultIdleTimeout = 30 * time.Second
    
    	// DefaultReadHeaderTimeout for very slow inactive connections
    	DefaultReadHeaderTimeout = 30 * time.Second
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Jun 19 18:42:47 UTC 2024
    - 6.1K bytes
    - Viewed (0)
  5. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskQueue.kt

              return -1L
            }
          },
          delayNanos,
        )
      }
    
      /** Returns a latch that reaches 0 when the queue is next idle. */
      fun idleLatch(): CountDownLatch {
        taskRunner.lock.withLock {
          // If the queue is already idle, that's easy.
          if (activeTask == null && futureTasks.isEmpty()) {
            return CountDownLatch(0)
          }
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 7.5K bytes
    - Viewed (0)
  6. okhttp/src/main/kotlin/okhttp3/Connection.kt

     * used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any
     * number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection
     * currently carrying zero streams is an idle stream. We keep it alive because reusing an existing
     * connection is typically faster than establishing a new one.
     *
     * When a single logical call requires multiple streams due to redirects or authorization
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Dec 20 23:27:07 UTC 2023
    - 4.3K bytes
    - Viewed (0)
  7. internal/http/dial_linux.go

    			/// Enable keep-alive
    			{
    				_ = unix.SetsockoptInt(fd, unix.SOL_SOCKET, unix.SO_KEEPALIVE, 1)
    
    				// The time (in seconds) the connection needs to remain idle before
    				// TCP starts sending keepalive probes
    				_ = syscall.SetsockoptInt(fd, syscall.IPPROTO_TCP, syscall.TCP_KEEPIDLE, 15)
    
    				// Number of probes.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Jul 23 10:53:03 UTC 2024
    - 5K bytes
    - Viewed (0)
  8. internal/http/transports.go

    	// 	if trhttp2 != nil {
    	// 		// ReadIdleTimeout is the timeout after which a health check using ping
    	// 		// frame will be carried out if no frame is received on the
    	// 		// connection. 5 minutes is sufficient time for any idle connection.
    	// 		trhttp2.ReadIdleTimeout = 5 * time.Minute
    	// 		// PingTimeout is the timeout after which the connection will be closed
    	// 		// if a response to Ping is not received.
    	// 		trhttp2.PingTimeout = dialTimeout
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 6K bytes
    - Viewed (0)
  9. docs/contribute/concurrency.md

    Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead.
    
    #### Framed protocols
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Feb 06 16:35:36 UTC 2022
    - 7K bytes
    - Viewed (0)
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