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Results 1 - 9 of 9 for Idle (0.02 sec)
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cmd/metrics-v3-system-cpu.go
sysCPULoadPerc = "load_perc" sysCPUNice = "nice" sysCPUSteal = "steal" sysCPUSystem = "system" sysCPUUser = "user" ) var ( sysCPUAvgIdleMD = NewGaugeMD(sysCPUAvgIdle, "Average CPU idle time") sysCPUAvgIOWaitMD = NewGaugeMD(sysCPUAvgIOWait, "Average CPU IOWait time") sysCPULoadMD = NewGaugeMD(sysCPULoad, "CPU load average 1min")
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Jun 20 17:55:03 UTC 2024 - 3K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
} /** * A callback to be invoked each time the dispatcher becomes idle (when the number of running * calls returns to zero). * * Note: The time at which a [call][Call] is considered idle is different depending on whether it * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure]
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Thu Jun 20 14:10:53 UTC 2024 - 9K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt
/** Returns the number of idle connections in the pool. */ fun idleConnectionCount(): Int = delegate.idleConnectionCount() /** Returns total number of connections in the pool. */ fun connectionCount(): Int = delegate.connectionCount() internal val connectionListener: ConnectionListener get() = delegate.connectionListener /** Close and remove all idle connections in the pool. */ fun evictAll() {
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Apr 03 20:39:41 UTC 2024 - 5.6K bytes - Viewed (0) -
internal/http/server.go
GlobalMinIOVersion string // GlobalDeploymentID - is sent in the header to all http targets GlobalDeploymentID string ) const ( // DefaultIdleTimeout for idle inactive connections DefaultIdleTimeout = 30 * time.Second // DefaultReadHeaderTimeout for very slow inactive connections DefaultReadHeaderTimeout = 30 * time.Second
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Wed Jun 19 18:42:47 UTC 2024 - 6.1K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskQueue.kt
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 7.5K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Connection.kt
* used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any * number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection * currently carrying zero streams is an idle stream. We keep it alive because reusing an existing * connection is typically faster than establishing a new one. * * When a single logical call requires multiple streams due to redirects or authorization
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Dec 20 23:27:07 UTC 2023 - 4.3K bytes - Viewed (0) -
internal/http/dial_linux.go
/// Enable keep-alive { _ = unix.SetsockoptInt(fd, unix.SOL_SOCKET, unix.SO_KEEPALIVE, 1) // The time (in seconds) the connection needs to remain idle before // TCP starts sending keepalive probes _ = syscall.SetsockoptInt(fd, syscall.IPPROTO_TCP, syscall.TCP_KEEPIDLE, 15) // Number of probes.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Jul 23 10:53:03 UTC 2024 - 5K bytes - Viewed (0) -
internal/http/transports.go
// if trhttp2 != nil { // // ReadIdleTimeout is the timeout after which a health check using ping // // frame will be carried out if no frame is received on the // // connection. 5 minutes is sufficient time for any idle connection. // trhttp2.ReadIdleTimeout = 5 * time.Minute // // PingTimeout is the timeout after which the connection will be closed // // if a response to Ping is not received. // trhttp2.PingTimeout = dialTimeout
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri May 24 23:05:23 UTC 2024 - 6K bytes - Viewed (0) -
docs/contribute/concurrency.md
Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead. #### Framed protocols
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0)