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Results 1 - 4 of 4 for DIVSD (0.04 sec)

  1. test/codegen/floats.go

    	return f * 2.0
    }
    
    func DivPow2(f1, f2, f3 float64) (float64, float64, float64) {
    	// 386/sse2:"MULSD",-"DIVSD"
    	// amd64:"MULSD",-"DIVSD"
    	// arm/7:"MULD",-"DIVD"
    	// arm64:"FMULD",-"FDIVD"
    	// ppc64x:"FMUL",-"FDIV"
    	// riscv64:"FMULD",-"FDIVD"
    	x := f1 / 16.0
    
    	// 386/sse2:"MULSD",-"DIVSD"
    	// amd64:"MULSD",-"DIVSD"
    	// arm/7:"MULD",-"DIVD"
    	// arm64:"FMULD",-"FDIVD"
    	// ppc64x:"FMUL",-"FDIVD"
    	// riscv64:"FMULD",-"FDIVD"
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Apr 04 15:24:29 UTC 2024
    - 4.9K bytes
    - Viewed (0)
  2. src/math/hypot_amd64.s

    	CMPQ    AX, CX
    	JLE     isInfOrNaN
    	// hypot = max * sqrt(1 + (min/max)**2)
    	MOVQ    BX, X0
    	MOVQ    CX, X1
    	ORQ     CX, BX
    	JEQ     isZero
    	MOVAPD  X0, X2
    	MAXSD   X1, X0
    	MINSD   X2, X1
    	DIVSD   X0, X1
    	MULSD   X1, X1
    	ADDSD   $1.0, X1
    	SQRTSD  X1, X1
    	MULSD   X1, X0
    	MOVSD   X0, ret+16(FP)
    	RET
    isInfOrNaN:
    	CMPQ    AX, BX
    	JEQ     isInf
    	CMPQ    AX, CX
    	JEQ     isInf
    	MOVQ    $NaN, AX
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Apr 15 15:48:19 UTC 2021
    - 1.1K bytes
    - Viewed (0)
  3. test/codegen/math.go

    }
    
    func nanGenerate64() float64 {
    	// Test to make sure we don't generate a NaN while constant propagating.
    	// See issue 36400.
    	zero := 0.0
    	// amd64:-"DIVSD"
    	inf := 1 / zero // +inf. We can constant propagate this one.
    	negone := -1.0
    
    	// amd64:"DIVSD"
    	z0 := zero / zero
    	// amd64:"MULSD"
    	z1 := zero * inf
    	// amd64:"SQRTSD"
    	z2 := math.Sqrt(negone)
    	return z0 + z1 + z2
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Apr 04 15:24:29 UTC 2024
    - 6.2K bytes
    - Viewed (0)
  4. src/math/log_amd64.s

    	ADDSD   X0, X3 // x0= 1, x1= k, x2= f1, x3= 1 or 2
    	MULSD   X3, X2 // x0= 1, x1= k, x2= f1
    	// f := f1 - 1
    	SUBSD   X0, X2 // x1= k, x2= f
    	// s := f / (2 + f)
    	MOVSD   $2.0, X0
    	ADDSD   X2, X0
    	MOVAPD  X2, X3
    	DIVSD   X0, X3 // x1=k, x2= f, x3= s
    	// s2 := s * s
    	MOVAPD  X3, X4 // x1= k, x2= f, x3= s
    	MULSD   X4, X4 // x1= k, x2= f, x3= s, x4= s2
    	// s4 := s2 * s2
    	MOVAPD  X4, X5 // x1= k, x2= f, x3= s, x4= s2
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Mar 23 20:52:57 UTC 2023
    - 3.7K bytes
    - Viewed (0)
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