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mockwebserver-junit5/src/main/kotlin/mockwebserver3/junit5/internal/MockWebServerExtension.kt
private val servers = mutableMapOf<String, MockWebServer>() private var started = false fun server(name: String): MockWebServer { return servers.getOrPut(name) { MockWebServer().also { if (started) it.start() } } } fun startAll() { started = true for (server in servers.values) { server.start() } }
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mockwebserver-junit5/src/test/java/mockwebserver3/junit5/internal/ExtensionLifecycleTest.kt
fun beforeEach(server: MockWebServer) { instanceServer = server assertThat(instanceServer).isNotSameInstanceAs(staticServer) assertThat(instanceServer).isSameInstanceAs(server) assertThat(server.started).isTrue() server.enqueue(MockResponse()) } @AfterEach fun afterEach(server: MockWebServer) { assertThat(server).isSameInstanceAs(instanceServer) } @Test
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okhttp/src/main/kotlin/okhttp3/internal/http2/FlowControlListener.kt
* [WindowCounter] generally carries the client view of total and acked bytes. */ fun receivingStreamWindowChanged( streamId: Int, windowCounter: WindowCounter, bufferSize: Long, ) /** * Notification that the receiving connection flow control window has changed. * [WindowCounter] generally carries the client view of total and acked bytes. */
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mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt
* server may not have had time to close the socket. The socket will be closed at an indeterminate * point before or during the second request. It may be closed after client has started sending the * request body. If a request body is not retryable then the client may fail the request, making * client behavior non-deterministic. Add delays in the client to improve the chances that the
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskQueue.kt
* * The target execution time is implemented on a best-effort basis. If another task in this queue * is running when that time is reached, that task is allowed to complete before this task is * started. Similarly the task will be delayed if the host lacks compute resources. * * @throws RejectedExecutionException if the queue is shut down and the task is not cancelable. */ fun schedule( task: Task,
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docs/contribute/concurrency.md
latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency. Every OkHttpClient uses a connection pool. Its job is to maintain a reference to all open connections. When an HTTP request is started, OkHttp will attempt to reuse an existing connection from the pool. If there are no existing connections, a new one is created and put into the connection pool. For HTTP/2, the connection can be reused immediately. For HTTP/1, the request must be...
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okhttp/src/main/kotlin/okhttp3/ConnectionListener.kt
* Any IO - writing to files or network should be done asynchronously. */ @ExperimentalOkHttpApi abstract class ConnectionListener { /** * Invoked as soon as a call causes a connection to be started. */ open fun connectStart( route: Route, call: Call, ) {} /** * Invoked when a connection fails to be established. */ open fun connectFailed( route: Route,
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docs/features/caching.md
urlIterator.remove() } } ``` ### Troubleshooting 1. Valid cacheable responses are not being cached Make sure you are reading responses fully as unless they are read fully, cancelled or stalled Responses will not be cached. ### Overriding normal cache behaviour
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okhttp/src/main/kotlin/okhttp3/Handshake.kt
* handshakes. */ class Handshake internal constructor( /** * Returns the TLS version used for this connection. This value wasn't tracked prior to OkHttp * 3.0. For responses cached by preceding versions this returns [TlsVersion.SSL_3_0]. */ @get:JvmName("tlsVersion") val tlsVersion: TlsVersion, /** Returns the cipher suite used for the connection. */
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docs/features/connections.md
* Prefer to alternate IP addresses from different address families, (IPv6 / IPv4), starting with IPv6. * Don't start a new attempt until 250 ms after the most recent attempt was started. * Keep whichever TCP connection succeeds first and cancel all the others. * Race TCP only. Only attempt a TLS handshake on the winning TCP connection.
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