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Results 1 - 8 of 8 for _shards (0.17 sec)

  1. docs/distributed/DESIGN.md

    - We limited the number of drives to 16 for erasure set because, erasure code shards more than 16 can become chatty and do not have any performance advantages. Additionally since 16 drive erasure set gives you tolerance of 8 drives per object by default which is plenty in any practical scenario.
    
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  2. docs/features/connections.md

     * They don't specify whether a specific proxy server should be used or how to authenticate with that proxy server.
    
    They're also concrete: each URL identifies a specific path (like `/square/okhttp`) and query (like `?q=sharks&lang=en`). Each webserver hosts many URLs.
    
    ### [Addresses](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-address/)
    
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  3. docs/distributed/SIZING.md

    This will allow normal write operations to take place on systems that exceed the write tolerance.
    
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  4. okhttp/src/main/kotlin/okhttp3/Dispatcher.kt

        this.executorServiceOrNull = executorService
      }
    
      internal fun enqueue(call: AsyncCall) {
        this.withLock {
          readyAsyncCalls.add(call)
    
          // Mutate the AsyncCall so that it shares the AtomicInteger of an existing running call to
          // the same host.
          if (!call.call.forWebSocket) {
            val existingCall = findExistingCallWithHost(call.host)
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  5. docs/erasure/README.md

    code is a mathematical algorithm to reconstruct missing or corrupted data. MinIO uses Reed-Solomon code to shard objects into variable data and parity blocks. For example, in a 12 drive setup, an object can be sharded to a variable number of data and parity blocks across all the drives - ranging from six data and six parity blocks to ten data and two parity blocks.
    
    By default, MinIO shards the objects across N/2 data and N/2 parity drives. Though, you can use [storage classes](https://github...
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  6. .gitignore

    # OSX leaves these everywhere on SMB shares
    ._*
    
    # OSX trash
    .DS_Store
    
    # Developers can store local stuff in dirs named __something
    __*
    
    # Eclipse files
    .classpath
    .project
    .settings/**
    
    # Files generated by JetBrains IDEs, e.g. IntelliJ IDEA
    .idea/
    *.iml
    
    # Vscode files
    .vscode
    
    # This is where the result of the go build goes
    /output*/
    /_output*/
    /_output
    
    # Emacs save files
    *~
    \#*\#
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  7. mockwebserver-junit5/src/main/kotlin/mockwebserver3/junit5/internal/MockWebServerExtension.kt

    import org.junit.jupiter.api.extension.ParameterResolver
    
    /**
     * Runs MockWebServer for the duration of a single test method.
     *
     * Specifically while junit instances passes into test constructor
     * are typically shares amongst all tests, a fresh instance will be
     * received here. Use with @BeforeAll and @AfterAll, is not supported.
     *
     * There are 3 ids for instances
     * - The test instance default (passed into constructor)
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  8. LICENSES/third_party/forked/shell2junit/LICENSE

    power, direct or indirect, to cause the direction or management of such 
    entity, whether by contract or otherwise, or (ii) ownership of fifty percent 
    (50%) or more of the outstanding shares, or (iii) beneficial ownership of 
    such entity. 
    
    "You" (or "Your") shall mean an individual or Legal Entity exercising 
    permissions granted by this License. 
    
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