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Results 941 - 950 of 980 for concepts (0.09 seconds)

  1. src/bufio/bufio.go

    	return b.buf[b.n:][:0]
    }
    
    // Buffered returns the number of bytes that have been written into the current buffer.
    func (b *Writer) Buffered() int { return b.n }
    
    // Write writes the contents of p into the buffer.
    // It returns the number of bytes written.
    // If nn < len(p), it also returns an error explaining
    // why the write is short.
    func (b *Writer) Write(p []byte) (nn int, err error) {
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Fri Feb 06 17:28:40 GMT 2026
    - 22K bytes
    - Click Count (0)
  2. android/guava/src/com/google/common/cache/CacheBuilder.java

     *
     * <p>The caches produced by {@code CacheBuilder} are serializable, and the deserialized caches
     * retain all the configuration properties of the original cache. Note that the serialized form does
     * <i>not</i> include cache contents, but only configuration.
     *
     * <p>See the Guava User Guide article on <a
     * href="https://github.com/google/guava/wiki/CachesExplained">caching</a> for a higher-level
     * explanation.
     *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 52K bytes
    - Click Count (0)
  3. .bazelrc

    common:release_cpu_macos --config=avx_linux
    
    # Base build configs for macOS
    common:release_macos_base --config=clang_local
    common:release_macos_base --action_env  DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
    common:release_macos_base --define=no_nccl_support=true --output_filter=^$
    
    # Ensure release_base is set on mac
    common:release_macos_base --config=release_base
    
    # Build configs for macOS x86
    Created: Tue Apr 07 12:39:13 GMT 2026
    - Last Modified: Sat Mar 28 04:33:01 GMT 2026
    - 58.9K bytes
    - Click Count (0)
  4. cmd/object-handlers_test.go

    		// expected output.
    		expectedContent    []byte // expected response body.
    		expectedRespStatus int    // expected response status body.
    	}{
    		// Test case - 1.
    		// Fetching the entire object and validating its contents.
    		{
    			bucketName: bucketName,
    			objectName: objectName,
    			byteRange:  "",
    			accessKey:  credentials.AccessKey,
    			secretKey:  credentials.SecretKey,
    
    			expectedContent:    bytesData[0].byteData,
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 163.1K bytes
    - Click Count (0)
  5. cmd/xl-storage-format-v2_test.go

    		}
    		xl.sortByModTime()
    		if !sort.SliceIsSorted(xl.versions, func(i, j int) bool {
    			return xl.versions[i].header.ModTime > xl.versions[j].header.ModTime
    		}) {
    			t.Errorf("Contents not sorted")
    		}
    		for i := range xl.versions {
    			hdr := xl.versions[i].header
    			ver, err := xl.getIdx(i)
    			if err != nil {
    				t.Error(err)
    				continue
    			}
    			gotHdr := ver.header()
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 37.8K bytes
    - Click Count (0)
  6. guava/src/com/google/common/base/Preconditions.java

     * allocations in many common cases.
     *
     * <p>The message string is not formatted unless the exception will be thrown, so the cost of the
     * string formatting itself should not be a concern.
     *
     * <p>As with any performance concerns, you should consider profiling your code (in a production
     * environment if possible) before spending a lot of effort on tweaking a particular element.
     *
     * <h3>Other types of preconditions</h3>
     *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 08 18:10:02 GMT 2026
    - 53.5K bytes
    - Click Count (0)
  7. cmd/batch-handlers.go

    			retry = true // indicate we are retrying..
    			time.Sleep(delay + time.Duration(rnd.Float64()*float64(delay)))
    			continue
    		}
    
    		break
    	}
    
    	return nil
    }
    
    // toObjectInfo converts minio.ObjectInfo to ObjectInfo
    func toObjectInfo(bucket, object string, objInfo minio.ObjectInfo) ObjectInfo {
    	tags, _ := tags.MapToObjectTags(objInfo.UserTags)
    	oi := ObjectInfo{
    		Bucket:                    bucket,
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 63.5K bytes
    - Click Count (1)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

          }
    
        /**
         * Configure this client to perform fast fallbacks by attempting multiple connections
         * concurrently, returning once any connection connects successfully.
         *
         * This implements Happy Eyeballs ([RFC 6555][rfc_6555]), balancing connect latency vs.
         * wasted resources.
         *
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Feb 03 22:17:59 GMT 2026
    - 51.5K bytes
    - Click Count (0)
  9. src/main/java/org/codelibs/fess/llm/AbstractLlmClient.java

                        + "Do NOT select documents about different or merely related topics. "
                        + "Do NOT select table-of-contents or index pages that lack substantive content. "
                        + "Respond with JSON only. Do not include any text outside the JSON object.\n\n"
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 21 06:04:58 GMT 2026
    - 72K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/base/Preconditions.java

     * allocations in many common cases.
     *
     * <p>The message string is not formatted unless the exception will be thrown, so the cost of the
     * string formatting itself should not be a concern.
     *
     * <p>As with any performance concerns, you should consider profiling your code (in a production
     * environment if possible) before spending a lot of effort on tweaking a particular element.
     *
     * <h3>Other types of preconditions</h3>
     *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 08 18:10:02 GMT 2026
    - 53.5K bytes
    - Click Count (0)
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