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src/site/xdoc/index.xml
Registered: Wed Jun 12 09:55:16 UTC 2024 - Last Modified: Wed Apr 24 16:01:00 UTC 2024 - 1.6K bytes - Viewed (0) -
docs/distributed/README.md
> **NOTE:** **Each pool you add must have the same erasure coding parity configuration as the original pool, so the same data redundancy SLA is maintained.**
Registered: Sun Jun 16 00:44:34 UTC 2024 - Last Modified: Thu Jan 18 07:03:17 UTC 2024 - 8.8K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/dsl/org.gradle.nativeplatform.Tool.xml
Laura Kassovic <******@****.***> 1701107622 -0800
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 1.2K bytes - Viewed (0) -
cmd/globals.go
// diskFillFraction is the fraction of a disk we allow to be filled. diskFillFraction = 0.99 // diskReserveFraction is the fraction of a disk where we will fill other server pools first. // If all pools reach this, we will use all pools with regular placement. diskReserveFraction = 0.15 // diskAssumeUnknownSize is the size to assume when an unknown size upload is requested. diskAssumeUnknownSize = 1 << 30
Registered: Sun Jun 16 00:44:34 UTC 2024 - Last Modified: Thu May 30 11:58:12 UTC 2024 - 16.4K bytes - Viewed (0) -
platforms/core-configuration/kotlin-dsl/doc/c4/README.adoc
NOTE: The optional 4th level, UML diagrams, isn't provided, favoring the source code and inspection tools. ## Level 1: System Context diagram A developer uses the Gradle Kotlin DSL either via Gradle directly or in an IDE that uses the Kotlin DSL support via Gradle. The Kotlin DSL is embedded into the Gradle Build Tool and, just like the IDE, makes use of the Kotlin toolchain.
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Sun Nov 19 00:01:54 UTC 2023 - 1.8K bytes - Viewed (0) -
staging/src/k8s.io/apimachinery/pkg/runtime/allocator.go
// defer runtime.AllocatorPool.Put(memoryAllocator) // // A note for future: // // consider introducing multiple pools for storing buffers of different sizes // perhaps this could allow us to be more efficient. var AllocatorPool = sync.Pool{ New: func() interface{} { return &Allocator{} }, } // Allocator knows how to allocate memory
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Wed Jul 27 03:17:50 UTC 2022 - 2.2K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/caching_android_projects.adoc
== The Android Gradle Plugin and the Gradle Build Tool The first thing you should always do when working to optimize your build is ensure you’re on the latest stable, supported versions of the Android Gradle Plugin and the Gradle Build Tool. At the time of writing, they are 3.3.0 and 5.0, respectively. Each new version of these tools includes many performance improvements, not least of which is to the build cache.
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Fri Apr 26 12:54:11 UTC 2024 - 7.6K bytes - Viewed (0) -
cmd/erasure-server-pool-decom_gen_test.go
Harshavardhana <******@****.***> 1641955723 -0800
Registered: Sun Jun 16 00:44:34 UTC 2024 - Last Modified: Wed Jan 12 02:48:43 UTC 2022 - 11K bytes - Viewed (0) -
cmd/erasure-server-pool-rebalance_gen.go
Krishnan Parthasarathi <******@****.***> 1711041695 -0700
Registered: Sun Jun 16 00:44:34 UTC 2024 - Last Modified: Thu Mar 21 17:21:35 UTC 2024 - 26.8K bytes - Viewed (0) -
ci/devinfra/docker_windows/Dockerfile
$old_path = [Environment]::GetEnvironmentVariable(\"PATH\", \"Machine\"); \ [Environment]::SetEnvironmentVariable(\"PATH\", $old_path + \";C:\VS\VC\Tools\MSVC\14.33.31629\bin\Hostx64\x64;C:\VS\Common7\Tools;C:\VS\MSBuild\Current\Bin\", \"Machine\"); # Add signtool.exe to the PATH. Note this path may need to be edited if updates # are made to the Windows 10 SDK.
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Fri Aug 18 17:24:20 UTC 2023 - 13.6K bytes - Viewed (0)