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guava/src/com/google/common/net/MediaType.java
* "common name" of the media. This is often, but not necessarily the same as the subtype. * * Be sure to declare all constants with the type and subtype in all lowercase. For types that * take a charset (e.g. all text/* types), default to UTF-8 and suffix the constant name with * "_UTF_8". */ public static final MediaType ANY_TYPE = createConstant(WILDCARD, WILDCARD);
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 17:27:14 UTC 2025 - 48K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/helper/CrawlingInfoHelper.java
return now + days * Constants.ONE_DAY_IN_MILLIS; } /** * Retrieves all crawling information parameters for the specified session as a map. * * @param sessionId the session ID to retrieve parameters for * @return a map containing all key-value parameter pairs for the session */ public Map<String, String> getInfoMap(final String sessionId) {
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Aug 07 03:06:29 UTC 2025 - 15.2K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Headers.kt
/** Returns an immutable list of the header values for `name`. */ fun values(name: String): List<String> = commonValues(name) /** * Returns the number of bytes required to encode these headers using HTTP/1.1. This is also the * approximate size of HTTP/2 headers before they are compressed with HPACK. This value is * intended to be used as a metric: smaller headers are more efficient to encode and transmit. */ fun byteCount(): Long {
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue May 27 14:51:25 UTC 2025 - 11.5K bytes - Viewed (0) -
guava/src/com/google/common/hash/LittleEndianByteArray.java
* @return the value found in the array in the form of a long */ static int load32(byte[] source, int offset) { // TODO(user): Measure the benefit of delegating this to LittleEndianBytes also. return (source[offset] & 0xFF) | ((source[offset + 1] & 0xFF) << 8) | ((source[offset + 2] & 0xFF) << 16) | ((source[offset + 3] & 0xFF) << 24); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Feb 12 03:49:18 UTC 2025 - 12.3K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/WebSocket.kt
* state indicates that a peer has sent all of its outgoing messages and received all of its * incoming messages. But it does not guarantee that the other peer will successfully receive all of * its incoming messages. */ interface WebSocket { /** Returns the original request that initiated this web socket. */ fun request(): Request /** * Returns the size in bytes of all messages enqueued to be transmitted to the server. This
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Dec 27 13:39:56 UTC 2024 - 5.3K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/cache/CacheBuilderFactory.java
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue Jul 08 18:32:10 UTC 2025 - 8.4K bytes - Viewed (0) -
src/main/java/jcifs/smb/SmbNamedPipe.java
import jcifs.CIFSContext; import jcifs.SmbPipeHandle; import jcifs.SmbPipeResource; import jcifs.internal.smb1.com.SmbComNTCreateAndX; import jcifs.internal.smb1.com.SmbComNTCreateAndXResponse; /** * This class will allow a Java program to read and write data to Named * Pipes and Transact NamedPipes. * * <p> * There are three Win32 function calls provided by the Windows SDK * that are important in the context of using jCIFS. They are:
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 6.2K bytes - Viewed (0) -
src/main/java/jcifs/http/NtlmServlet.java
/** Flag to enable load balancing across domain controllers */ private boolean loadBalance; /** Flag to enable basic authentication */ private boolean enableBasic; /** Flag to allow insecure basic authentication */ private boolean insecureBasic; /** The authentication realm */ private String realm; /** The CIFS context for transport operations */
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 8.1K bytes - Viewed (1) -
docs/en/docs/advanced/websockets.md
## Create a `websocket` { #create-a-websocket } In your **FastAPI** application, create a `websocket`: {* ../../docs_src/websockets/tutorial001.py hl[1,46:47] *} /// note | Technical Details You could also use `from starlette.websockets import WebSocket`. **FastAPI** provides the same `WebSocket` directly just as a convenience for you, the developer. But it comes directly from Starlette. ///
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 5.7K bytes - Viewed (0) -
cmd/main.go
var closestCommands []string closestCommands = append(closestCommands, commandsTree.PrefixMatch(command)...) sort.Strings(closestCommands) // Suggest other close commands - allow missed, wrongly added and // even transposed characters for _, value := range commandsTree.Walk(commandsTree.Root()) { if sort.SearchStrings(closestCommands, value) < len(closestCommands) { continue }
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Jul 30 22:59:48 UTC 2024 - 6.5K bytes - Viewed (0)