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Results 61 - 70 of 1,632 for Jake (0.02 seconds)
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cmd/admin-heal-ops.go
Summary: healNotStartedStatus, HealSettings: hs, }, traverseAndHealDoneCh: make(chan error), cancelCtx: cancel, ctx: ctx, scannedItemsMap: make(map[madmin.HealItemType]int64), healedItemsMap: make(map[madmin.HealItemType]int64), healFailedItemsMap: make(map[madmin.HealItemType]int64), } }
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 25.4K bytes - Click Count (0) -
cmd/batch-expire.go
} if i > 0 { if wait := globalBatchConfig.ExpirationWait(); wait > 0 { time.Sleep(wait) } } i++ wk.Take() go func(toExpire []expireObjInfo) { defer wk.Give() toExpireAll := make([]expireObjInfo, 0, len(toExpire)) toDel := make([]ObjectToDelete, 0, len(toExpire)) oiCache := newObjInfoCache() for _, exp := range toExpire { if exp.ExpireAll {Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Apr 22 11:16:32 GMT 2025 - 23K bytes - Click Count (0) -
TESTING.asciidoc
Sometimes because some classes have lots of dependencies that make them hard to instantiate. Sometimes because API contracts make tests hard to write. Code refactors that make functionality easier to unit test are encouraged. If this sounds very abstract to you, you can have a look at https://github.com/elastic/elasticsearch/pull/16610[this pull request] for
Created: Wed Apr 08 16:19:15 GMT 2026 - Last Modified: Mon Jun 07 13:55:20 GMT 2021 - 32.5K bytes - Click Count (0) -
cmd/erasure-metadata.go
totalShards := len(partsMetadata) parities = make([]int, len(partsMetadata)) for index, metadata := range partsMetadata { if errs[index] != nil { parities[index] = -1 continue } if !metadata.IsValid() { parities[index] = -1 continue } //nolint:gocritic // Delete marker or zero byte objects take highest parity. if metadata.Deleted || metadata.Size == 0 {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 21.3K bytes - Click Count (0) -
guava-gwt/pom.xml
classes that are actually used in the module under test. One way to eliminate the warnings is to make base.testModule include the not really necessary <inherits> lines for c.g.c.collect.testModule, etc. However, adding <inherits> lines could make c.g.c.base.testModule transitively inherit from extra modules. If someCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Jan 12 15:19:17 GMT 2026 - 18.2K bytes - Click Count (0) -
cmd/erasure-server-pool-decom.go
if p.dontSave { return nil } data := make([]byte, 4, p.Msgsize()+4) // Initialize the header. binary.LittleEndian.PutUint16(data[0:2], poolMetaFormat) binary.LittleEndian.PutUint16(data[2:4], poolMetaVersion) buf, err := p.MarshalMsg(data) if err != nil { return err } // Saves on all pools to make sure decommissioning of first pool is allowed. for i, eset := range pools {Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 42.2K bytes - Click Count (1) -
cmd/peer-rest-server.go
localDrives := cloneDrives(globalLocalDrivesMap) globalLocalDrivesMu.RUnlock() errs := make([]error, len(localDrives)) infos := make([]DiskInfo, len(localDrives)) for i, drive := range localDrives { infos[i], errs[i] = drive.DiskInfo(GlobalContext, DiskInfoOptions{}) } infoMaps := make(map[string]madmin.DiskMetrics) for i := range infos {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 53.6K bytes - Click Count (0) -
docs/en/docs/deployment/concepts.md
## Restarts { #restarts } Similar to making sure your application is run on startup, you probably also want to make sure it is **restarted** after failures. ### We Make Mistakes { #we-make-mistakes } We, as humans, make **mistakes**, all the time. Software almost *always* has **bugs** hidden in different places. 🐛Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 18.5K bytes - Click Count (1) -
docs/en/docs/history-design-future.md
</blockquote> ## Investigation { #investigation } By using all the previous alternatives I had the chance to learn from all of them, take ideas, and combine them in the best way I could find for myself and the teams of developers I have worked with. For example, it was clear that ideally it should be based on standard Python type hints.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 4K bytes - Click Count (0) -
docs/en/docs/tutorial/security/index.md
/// ## OpenID Connect { #openid-connect } OpenID Connect is another specification, based on **OAuth2**. It just extends OAuth2 specifying some things that are relatively ambiguous in OAuth2, to try to make it more interoperable. For example, Google login uses OpenID Connect (which underneath uses OAuth2). But Facebook login doesn't support OpenID Connect. It has its own flavor of OAuth2.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sun Aug 31 10:49:48 GMT 2025 - 4.4K bytes - Click Count (0)