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helm-releases/minio-3.1.7.tgz
cluster.local ## Set default image, imageTag, and imagePullPolicy. mode is used to indicate the ## image: repository: quay.io/minio/minio tag: RELEASE.2021-10-02T16-31-05Z pullPolicy: IfNotPresent imagePullSecrets: [] # - name: "image-pull-secret" ## Set default image, imageTag, and imagePullPolicy for the `mc` (the minio ## client used to create a default bucket). ## mcImage: repository: quay.io/minio/mc tag: RELEASE.2021-09-02T09-21-27Z pullPolicy: IfNotPresent ## minio mode, i.e. standalone or distributed...
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Oct 03 22:23:22 GMT 2021 - 14.6K bytes - Click Count (0) -
helm-releases/minio-4.0.15.tgz
cluster.local ## Set default image, imageTag, and imagePullPolicy. mode is used to indicate the ## image: repository: quay.io/minio/minio tag: RELEASE.2022-09-17T00-09-45Z pullPolicy: IfNotPresent imagePullSecrets: [] # - name: "image-pull-secret" ## Set default image, imageTag, and imagePullPolicy for the `mc` (the minio ## client used to create a default bucket). ## mcImage: repository: quay.io/minio/mc tag: RELEASE.2022-09-16T09-16-47Z pullPolicy: IfNotPresent ## minio mode, i.e. standalone or distributed...
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Wed Sep 21 11:07:01 GMT 2022 - 20K bytes - Click Count (0) -
helm-releases/minio-3.6.0.tgz
cluster.local ## Set default image, imageTag, and imagePullPolicy. mode is used to indicate the ## image: repository: quay.io/minio/minio tag: RELEASE.2022-03-11T23-57-45Z pullPolicy: IfNotPresent imagePullSecrets: [] # - name: "image-pull-secret" ## Set default image, imageTag, and imagePullPolicy for the `mc` (the minio ## client used to create a default bucket). ## mcImage: repository: quay.io/minio/mc tag: RELEASE.2022-03-13T22-34-00Z pullPolicy: IfNotPresent ## minio mode, i.e. standalone or distributed...
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Mar 13 22:44:21 GMT 2022 - 17.9K bytes - Click Count (0) -
doc/go_mem.html
<pre> *p = i + *p/2 </pre> <p> That is, it must not rewrite the program into this one: </p> <pre> *p /= 2 *p += i </pre> <p> If <code>i</code> and <code>*p</code> start equal to 2, the original code does <code>*p = 3</code>, so a racing thread can read only 2 or 3 from <code>*p</code>. The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>,
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Tue Aug 05 15:41:37 GMT 2025 - 26.6K bytes - Click Count (0) -
src/bufio/bufio.go
// returns (slice of full buffers, remaining bytes before delim, total number // of bytes in the combined first two elements, error). // The complete result is equal to // `bytes.Join(append(fullBuffers, finalFragment), nil)`, which has a // length of `totalLen`. The result is structured in this way to allow callers // to minimize allocations and copies.
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Fri Feb 06 17:28:40 GMT 2026 - 22K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/CompactHashMap.java
* part of the smeared hash of the key not covered by the hashtable mask, whereas the low bits are * the "next" pointer (pointing to the next entry in the bucket chain), which will always be less * than or equal to the hashtable mask. * * <pre> * hash = aaaaaaaa * mask = 00000fff * next = 00000bbb * entry = aaaaabbb * </pre> *
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Sat Aug 09 01:14:59 GMT 2025 - 35.7K bytes - Click Count (0) -
android/guava/src/com/google/common/io/BaseEncoding.java
* hex.lowerCase(); // does nothing! * return hex.decode("deadbeef"); // throws an IllegalArgumentException * } * * <p>It is guaranteed that {@code encoding.decode(encoding.encode(x))} is always equal to {@code * x}, but the reverse does not necessarily hold. * * <table> * <caption>Encodings</caption> * <tr> * <th>Encoding * <th>Alphabet * <th>{@code char:byte} ratio * <th>Default padding
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 17 16:45:58 GMT 2026 - 41.6K bytes - Click Count (0) -
docs/es/docs/deployment/docker.md
--- El punto principal es que, **ninguna** de estas son **reglas escritas en piedra** que debas seguir a ciegas. Puedes usar estas ideas para **evaluar tu propio caso de uso** y decidir cuál es el mejor enfoque para tu sistema, verificando cómo gestionar los conceptos de: * Seguridad - HTTPS * Ejecutar en el inicio * Reinicios * Replicación (el número de procesos en ejecución) * Memoria
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 30.8K bytes - Click Count (0) -
tests/update_test.go
Created: Sun Apr 05 09:35:12 GMT 2026 - Last Modified: Mon Jul 21 02:46:58 GMT 2025 - 30.4K bytes - Click Count (0) -
cmd/erasure-server-pool.go
z.serverPools[i], err = newErasureSets(ctx, ep, storageDisks[i], formats[i], commonParityDrives, i) }) if err != nil { return nil, err } if deploymentID != "" && bytes.Equal(z.deploymentID[:], []byte{}) { z.deploymentID = uuid.MustParse(deploymentID) } for _, storageDisk := range storageDisks[i] { if storageDisk != nil && storageDisk.IsLocal() {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 89.2K bytes - Click Count (0)