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internal/grid/grid.go
// as an error to be reported. func readAllInto(b []byte, r *wsutil.Reader, want int64) ([]byte, error) { read := int64(0) for { if len(b) == cap(b) { // Add more capacity (let append pick how much). b = append(b, 0)[:len(b)] } n, err := r.Read(b[len(b):cap(b)]) b = b[:len(b)+n] if err != nil { if errors.Is(err, io.EOF) { if want >= 0 && read+int64(n) != want {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Jul 29 18:10:04 UTC 2024 - 6.9K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/InterruptibleTaskTest.java
super.begin(); } } /** * Because Thread.interrupt() can invoke arbitrary code, it can be slow (e.g. perform IO). To * protect ourselves from that we want to make sure that tasks don't spin too much waiting for the * interrupting thread to complete the protocol. */ /* * This test hangs (or maybe is just *very* slow) under Android. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 22:10:29 UTC 2024 - 6.6K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/CompactHashSet.java
* * <p>Unlike {@code java.util.HashSet}, iteration is only proportional to the actual {@code size()}, * which is optimal, and <i>not</i> the size of the internal hashtable, which could be much larger * than {@code size()}. Furthermore, this structure only depends on a fixed number of arrays; {@code * add(x)} operations <i>do not</i> create objects for the garbage collector to deal with, and for
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 20:24:49 UTC 2024 - 24K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/ImmutableLongArray.java
* and use that list instead. */ public List<Long> asList() { /* * Typically we cache this kind of thing, but much repeated use of this view is a performance * anti-pattern anyway. If we cache, then everyone pays a price in memory footprint even if * they never use this method. */ return new AsList(this); }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 25 18:05:56 UTC 2024 - 22.3K bytes - Viewed (0) -
guava/src/com/google/common/primitives/ImmutableIntArray.java
* ImmutableList.copyOf} and use that list instead. */ public List<Integer> asList() { /* * Typically we cache this kind of thing, but much repeated use of this view is a performance * anti-pattern anyway. If we cache, then everyone pays a price in memory footprint even if * they never use this method. */ return new AsList(this); }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 25 18:05:56 UTC 2024 - 21.4K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
Your server(s) is (are) a **resource**, you can consume or **utilize**, with your programs, the computation time on the CPUs, and the RAM memory available. How much of the system resources do you want to be consuming/utilizing? It might be easy to think "not much", but in reality, you will probably want to consume **as much as possible without crashing**.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Sep 18 16:09:57 UTC 2024 - 17.8K bytes - Viewed (0) -
common-protos/k8s.io/api/networking/v1alpha1/generated.proto
// This field is immutable. // +optional optional k8s.io.api.core.v1.NodeSelector nodeSelector = 1; // perNodeHostBits defines the number of host bits to be configured per node. // A subnet mask determines how much of the address is used for network bits // and host bits. For example an IPv4 address of 192.168.0.0/24, splits the // address into 24 bits for the network portion and 8 bits for the host portion.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Mar 11 18:43:24 UTC 2024 - 6K bytes - Viewed (0) -
src/test/java/org/codelibs/fess/it/CrawlTestBase.java
assertTrue(scheduler.containsKey("running")); isRunning = (Boolean) scheduler.get("running"); } if (300 <= count) { logger.info("Time out: Crawler takes too much time"); //TODO fail(); // Time Out } logger.info("Crawler terminated"); } protected static String createWebConfig(final Map<String, Object> requestBody) {
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Thu Feb 22 01:37:57 UTC 2024 - 9.9K bytes - Viewed (0) -
docs/en/docs/history-design-future.md
That way I could find the best ways to reduce code duplication as much as possible, to have completion everywhere, type and error checks, etc. All in a way that provided the best development experience for all the developers. ## Requirements
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Jul 29 23:35:07 UTC 2024 - 4.1K bytes - Viewed (0) -
docs/contribute/code_of_conduct.md
others can pick up where they left off. This code is not exhaustive or complete. It serves to distill our common understanding of a collaborative, shared environment, and goals. We expect it to be followed in spirit as much as in the letter. Diversity Statement ------------------- We encourage everyone to participate and are committed to building a community for all. Although we
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 5.1K bytes - Viewed (0)