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  1. docs/en/docs/tutorial/handling-errors.md

    So, you can keep raising **FastAPI**'s `HTTPException` as normally in your code.
    
    But when you register an exception handler, you should register it for Starlette's `HTTPException`.
    
    This way, if any part of Starlette's internal code, or a Starlette extension or plug-in, raises a Starlette `HTTPException`, your handler will be able to catch and handle it.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:15:41 UTC 2025
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  2. docs/debugging/inspect/export.go

    // Copyright (c) 2015-2022 MinIO, Inc.
    //
    // This file is part of MinIO Object Storage stack
    //
    // This program is free software: you can redistribute it and/or modify
    // it under the terms of the GNU Affero General Public License as published by
    // the Free Software Foundation, either version 3 of the License, or
    // (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Jan 17 19:38:44 UTC 2025
    - 9.1K bytes
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  3. android/guava/src/com/google/common/escape/UnicodeEscaper.java

      protected UnicodeEscaper() {}
    
      /**
       * Returns the escaped form of the given Unicode code point, or {@code null} if this code point
       * does not need to be escaped. When called as part of an escaping operation, the given code point
       * is guaranteed to be in the range {@code 0 <= cp <= Character#MAX_CODE_POINT}.
       *
       * <p>If an empty array is returned, this effectively strips the input character from the
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Feb 13 15:45:16 UTC 2025
    - 13.2K bytes
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  4. guava/src/com/google/common/escape/UnicodeEscaper.java

      protected UnicodeEscaper() {}
    
      /**
       * Returns the escaped form of the given Unicode code point, or {@code null} if this code point
       * does not need to be escaped. When called as part of an escaping operation, the given code point
       * is guaranteed to be in the range {@code 0 <= cp <= Character#MAX_CODE_POINT}.
       *
       * <p>If an empty array is returned, this effectively strips the input character from the
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Feb 13 15:45:16 UTC 2025
    - 13.2K bytes
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  5. docs/fr/docs/async.md

    * **Coroutines**
    
    ## Code asynchrone
    
    Faire du code asynchrone signifie que le langage 💬 est capable de dire à l'ordinateur / au programme 🤖 qu'à un moment du code, il 🤖 devra attendre que *quelque chose d'autre* se termine autre part. Disons que ce *quelque chose d'autre* est appelé "fichier-lent" 📝.
    
    Donc, pendant ce temps, l'ordinateur pourra effectuer d'autres tâches, pendant que "fichier-lent" 📝 se termine.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
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  6. android/guava/src/com/google/common/collect/CompactHashSet.java

       * </ul>
       */
      private transient @Nullable Object table;
    
      /**
       * Contains the logical entries, in the range of [0, size()). The high bits of each int are the
       * part of the smeared hash of the element not covered by the hashtable mask, whereas the low bits
       * are the "next" pointer (pointing to the next entry in the bucket chain), which will always be
       * less than or equal to the hashtable mask.
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Tue Jul 08 18:32:10 UTC 2025
    - 23.9K bytes
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  7. android/guava/src/com/google/common/primitives/ImmutableLongArray.java

         * more values and build again.
         *
         * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so
         * no data is copied as part of this step, but this may occupy more memory than strictly
         * necessary. To copy the data to a right-sized backing array, use {@code .build().trimmed()}.
         */
        public ImmutableLongArray build() {
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Aug 09 01:14:59 UTC 2025
    - 22K bytes
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  8. guava/src/com/google/common/primitives/ImmutableIntArray.java

         * more values and build again.
         *
         * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so
         * no data is copied as part of this step, but this may occupy more memory than strictly
         * necessary. To copy the data to a right-sized backing array, use {@code .build().trimmed()}.
         */
        public ImmutableIntArray build() {
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Aug 09 01:14:59 UTC 2025
    - 21.4K bytes
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  9. cmd/local-locker.go

    // Copyright (c) 2015-2021 MinIO, Inc.
    //
    // This file is part of MinIO Object Storage stack
    //
    // This program is free software: you can redistribute it and/or modify
    // it under the terms of the GNU Affero General Public License as published by
    // the Free Software Foundation, either version 3 of the License, or
    // (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 12K bytes
    - Viewed (0)
  10. docs/bucket/replication/DESIGN.md

    progress of the syncing can be monitored by looking at `mc replicate resync status alias/bucket --remote-bucket <arn>`. In the event that resync operation failed to replicate some versions, they would be picked up by the healing mechanism in-built as part of the scanner. If the resync operation reports a failed status or in the event of a cluster restart while resync is in progress, a fresh `resync start` can be issued - this will replicate previously unsynced content at the cost of additional overhead...
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Tue Aug 12 18:20:36 UTC 2025
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