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android/guava/src/com/google/common/collect/Maps.java
@ParametricNullness private final V right; static <V extends @Nullable Object> ValueDifference<V> create( @ParametricNullness V left, @ParametricNullness V right) { return new ValueDifferenceImpl<>(left, right); } private ValueDifferenceImpl(@ParametricNullness V left, @ParametricNullness V right) { this.left = left; this.right = right; } @OverrideCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Apr 01 17:27:13 GMT 2026 - 157.6K bytes - Click Count (0) -
guava/src/com/google/common/collect/Maps.java
@ParametricNullness private final V right; static <V extends @Nullable Object> ValueDifference<V> create( @ParametricNullness V left, @ParametricNullness V right) { return new ValueDifferenceImpl<>(left, right); } private ValueDifferenceImpl(@ParametricNullness V left, @ParametricNullness V right) { this.left = left; this.right = right; } @OverrideCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Apr 01 17:27:13 GMT 2026 - 163.4K bytes - Click Count (0) -
docs/en/docs/async.md
--- If you just don't know, use normal `def`. --- **Note**: You can mix `def` and `async def` in your *path operation functions* as much as you need and define each one using the best option for you. FastAPI will do the right thing with them. Anyway, in any of the cases above, FastAPI will still work asynchronously and be extremely fast. But by following the steps above, it will be able to do some performance optimizations.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
docs/en/docs/environment-variables.md
You can also create an environment variable only for a **specific program invocation**, that is only available to that program, and only for its duration. To do that, create it right before the program itself, on the same line: <div class="termy"> ```console // Create an env var MY_NAME in line for this program call $ MY_NAME="Wade Wilson" python main.py
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 7.9K bytes - Click Count (0) -
doc/asm.html
<code>R0<<16</code> <br> <code>R0@>16</code>: For <code><<</code>, left shift <code>R0</code> by 16 bits. The other codes are <code>-></code> (arithmetic right shift), <code>>></code> (logical right shift), and <code>@></code> (rotate right). </li> <li> <code>R0->R1</code> <br> <code>R0>>R1</code> <br> <code>R0<<R1</code> <br> <code>R0@>R1</code>:
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Fri Nov 14 19:09:46 GMT 2025 - 36.5K bytes - Click Count (0) -
CONTRIBUTING.md
tends to add many many seconds to every branch change. Instead, you should manually right click on a project and **Gradle > Refresh Gradle Project** if the configuration is out of date. As we add more subprojects you might have to re-import the gradle project (the first step) again. There is no need to blow away the existing projects before doing that.Created: Wed Apr 08 16:19:15 GMT 2026 - Last Modified: Wed Sep 01 07:32:01 GMT 2021 - 36.5K bytes - Click Count (0) -
docs/en/docs/index.md
<div style="text-align: right; margin-right: 10%;">Kabir Khan - <strong>Microsoft</strong> <a href="https://github.com/fastapi/fastapi/pull/26"><small>(ref)</small></a></div> --- "_We adopted the **FastAPI** library to spawn a **REST** server that can be queried to obtain **predictions**. [for Ludwig]_"
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 21.4K bytes - Click Count (0) -
docs/en/docs/tutorial/stream-json-lines.md
"**Streaming**" data means that your app will start sending data items to the client without waiting for the entire sequence of items to be ready. So, it will send the first item, the client will receive and start processing it, and you might still be producing the next item. ```mermaid sequenceDiagram participant App participant Client App->>App: Produce Item 1 App->>Client: Send Item 1 App->>App: Produce Item 2Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 4.3K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/Ordering.java
} @Override public int compare(@Nullable Object left, @Nullable Object right) { if (left == right) { return 0; } else if (left == null) { return -1; } else if (right == null) { return 1; } int leftCode = identityHashCode(left); int rightCode = identityHashCode(right); if (leftCode != rightCode) { return leftCode < rightCode ? -1 : 1;Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Feb 23 19:19:10 GMT 2026 - 39.4K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/ConcurrentHashMultiset.java
} /* * We override the toArray methods for two reasons: * * 1. Both superclass toArray methods assume that size() gives a correct answer, while our size() * might not (and the answer might change while we're building the array). * * TODO: cpovirk - Is this an issue anywhere anymore? It looks to have been fixed for Java 8 * (https://bugs.openjdk.org/browse/JDK-7121314) and before Lollipop
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Fri Dec 26 20:08:09 GMT 2025 - 22.3K bytes - Click Count (0)