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cmd/server-main.go
compressSelfTest() }) // Initialize KMS configuration bootstrapTrace("handleKMSConfig", handleKMSConfig) // Load the root credentials from the shell environment or from // the config file if not defined, set the default one. bootstrapTrace("rootCredentials", func() { cred := loadRootCredentials() if !cred.IsValid() && (env.Get(api.EnvAPIRootAccess, config.EnableOn) == config.EnableOff) {
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue May 27 15:18:36 GMT 2025 - 35.9K bytes - Click Count (4) -
docs/de/docs/virtual-environments.md
/// /// tip | Tipp Eine **virtuelle Umgebung** unterscheidet sich von einer **Umgebungsvariable**. Eine **Umgebungsvariable** ist eine Variable im System, die von Programmen verwendet werden kann. Eine **virtuelle Umgebung** ist ein Verzeichnis mit einigen Dateien darin. /// /// info | Info Diese Seite wird Ihnen beibringen, wie Sie **virtuelle Umgebungen** verwenden und wie sie funktionieren.
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Tue Dec 02 17:32:56 GMT 2025 - 25.4K bytes - Click Count (0) -
cmd/api-response.go
ETag string Size int64 // Owner of the object. Owner *Owner `xml:"Owner,omitempty"` // The class of storage used to store the object. StorageClass string // UserMetadata user-defined metadata UserMetadata *Metadata `xml:"UserMetadata,omitempty"` UserTags string `xml:"UserTags,omitempty"` Internal *ObjectInternalInfo `xml:"Internal,omitempty"` }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Oct 24 04:05:19 GMT 2025 - 35K bytes - Click Count (0) -
cmd/iam-store.go
} if u.Credentials.IsTemp() && !u.Credentials.IsServiceAccount() { c.iamSTSAccountsMap[key] = u } else { c.iamUsersMap[key] = u } c.updatedAt = time.Now() return nil } // IAMStorageAPI defines an interface for the IAM persistence layer type IAMStorageAPI interface { // The role of the read-write lock is to prevent go routines from // concurrently reading and writing the IAM storage. The (r)lock()
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 87.1K bytes - Click Count (0) -
src/archive/tar/writer_test.go
t.Fatal("Couldn't recover long link name") } } func TestPaxNonAscii(t *testing.T) { // Create an archive with non ascii. These should trigger a pax header // because pax headers have a defined utf-8 encoding. fileinfo, err := os.Stat("testdata/small.txt") if err != nil { t.Fatal(err) } hdr, err := FileInfoHeader(fileinfo, "") if err != nil { t.Fatalf("os.Stat:1 %v", err) }
Created: Tue Dec 30 11:13:12 GMT 2025 - Last Modified: Mon Dec 15 16:34:13 GMT 2025 - 40.2K bytes - Click Count (0) -
docs/zh-hant/docs/async.md
``` 使用 `async def`,Python Python 知道在該函式內需要注意 `await`,並且它可以「暫停」 ⏸ 執行該函式,然後執行其他任務 🔀 後回來。 當你想要呼叫 `async def` 函式時,必須使用「await」。因此,這樣寫將無法運行: ```Python # This won't work, because get_burgers was defined with: async def burgers = get_burgers(2) ``` --- 如果你正在使用某個函式庫,它告訴你可以使用 `await` 呼叫它,那麼你需要用 `async def` 定義*路徑操作函式*,如: ```Python hl_lines="2-3" @app.get('/burgers') async def read_burgers():
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:56:21 GMT 2025 - 21.1K bytes - Click Count (0) -
docs/zh/docs/async.md
return burgers ``` 使用 `async def`,Python 就知道在该函数中,它将遇上 `await`,并且它可以"暂停" ⏸ 执行该函数,直至执行其他操作 🔀 后回来。 当你想调用一个 `async def` 函数时,你必须"等待"它。因此,这不会起作用: ```Python # This won't work, because get_burgers was defined with: async def burgers = get_burgers(2) ``` --- 因此,如果你使用的库告诉你可以使用 `await` 调用它,则需要使用 `async def` 创建路径操作函数 ,如: ```Python hl_lines="2-3" @app.get('/burgers') async def read_burgers():
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:56:21 GMT 2025 - 21.5K bytes - Click Count (0) -
docs/ko/docs/async.md
`async def`f 함수를 호출하고자 할 때, "대기"해야합니다. 따라서, 아래는 동작하지 않습니다. ```Python # This won't work, because get_burgers was defined with: async def burgers = get_burgers(2) ``` --- 따라서, `await`f를 사용해서 호출할 수 있는 라이브러리를 사용한다면, 다음과 같이 `async def`를 사용하는 *경로 작동 함수*를 생성해야 합니다: ```Python hl_lines="2-3" @app.get('/burgers')
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:56:21 GMT 2025 - 26.7K bytes - Click Count (0) -
LICENSE
for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Apr 23 18:58:53 GMT 2021 - 33.7K bytes - Click Count (0) -
cmd/api-errors.go
HTTPStatusCode: http.StatusBadRequest, }, ErrOverlappingFilterNotification: { Code: "InvalidArgument", Description: "An object key name filtering rule defined with overlapping prefixes, overlapping suffixes, or overlapping combinations of prefixes and suffixes for the same event types.", HTTPStatusCode: http.StatusBadRequest, }, ErrFilterNameInvalid: {Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Wed Apr 16 07:34:24 GMT 2025 - 93K bytes - Click Count (3)