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  1. docs/zh/docs/tutorial/security/first-steps.md

    现在回过头来理解这些内容。
    
    `password` “流”(flow)是 OAuth2 定义的处理安全与身份验证的一种方式。
    
    OAuth2 的设计目标是让后端或 API 与负责用户认证的服务器解耦。
    
    但在这个例子中,**FastAPI** 应用同时处理 API 和认证。
    
    从这个简化的角度来看看流程:
    
    * 用户在前端输入 `username` 和 `password`,然后按下 `Enter`。
    * 前端(运行在用户浏览器中)把 `username` 和 `password` 发送到我们 API 中的特定 URL(使用 `tokenUrl="token"` 声明)。
    * API 校验 `username` 和 `password`,并返回一个“令牌”(这些我们尚未实现)。
        * “令牌”只是一个字符串,包含一些内容,之后可用来验证该用户。
        * 通常,令牌会在一段时间后过期。
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 17:06:37 GMT 2026
    - 7.5K bytes
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  2. src/main/resources/fess_label_en.properties

    labels.chat_step_intent=Analyze
    labels.chat_step_search=Search
    labels.chat_step_evaluate=Evaluate
    labels.chat_step_fetch=Retrieve
    labels.chat_step_answer=Answer
    labels.chat_input_hint=Press Enter to send, Shift+Enter for new line
    labels.chat_send=Send message
    labels.chat_retry=Retry
    labels.chat_dismiss=Dismiss
    labels.chat_copied=Copied!
    labels.chat_copy_failed=Copy failed
    
    labels.chat_filter=Filter
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 28 11:54:13 GMT 2026
    - 48.9K bytes
    - Click Count (0)
  3. src/main/java/org/codelibs/fess/sso/spnego/SpnegoAuthenticator.java

     * which is commonly used for Kerberos-based authentication in Windows environments.
     * It handles the negotiation between client and server to establish a secure
     * authentication context without requiring users to explicitly enter credentials.
     *
     * The authenticator supports various configuration options including delegation,
     * basic authentication fallback, and localhost authentication bypass.
     */
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sun Mar 15 08:18:23 GMT 2026
    - 18.2K bytes
    - Click Count (3)
  4. src/main/resources/fess_label.properties

    labels.chat_step_intent=Analyze
    labels.chat_step_search=Search
    labels.chat_step_evaluate=Evaluate
    labels.chat_step_fetch=Retrieve
    labels.chat_step_answer=Answer
    labels.chat_input_hint=Press Enter to send, Shift+Enter for new line
    labels.chat_send=Send message
    labels.chat_retry=Retry
    labels.chat_dismiss=Dismiss
    labels.chat_copied=Copied!
    labels.chat_copy_failed=Copy failed
    labels.chat_filter=Filter
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 28 11:54:13 GMT 2026
    - 48.9K bytes
    - Click Count (0)
  5. docs/ja/docs/tutorial/security/first-steps.md

    OAuth2は、バックエンドやAPIがユーザーを認証するサーバーから独立したものとして設計されていました。
    
    しかし、この場合、同じ**FastAPI**アプリケーションがAPIと認証を処理します。
    
    そこで、簡略化した箇所から見直してみましょう:
    
    * ユーザーはフロントエンドで`username`と`password`を入力し、`Enter`を押します。
    * フロントエンド (ユーザーのブラウザで実行中) は、`username`と`password`をAPIの特定のURL (`tokenUrl="token"`で宣言された) に送信します。
    * APIは`username`と`password`をチェックし、「トークン」を返却します (まだ実装していません)。
        * 「トークン」はただの文字列であり、あとでこのユーザーを検証するために使用します。
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 14:07:17 GMT 2026
    - 10.8K bytes
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  6. src/main/webapp/js/chat.js

            elements.sendBtn.on('click', sendMessage);
    
            elements.chatInput.on('keydown', function(e) {
                // Prevent sending during IME composition (Japanese, Chinese, etc.)
                if (e.key === 'Enter' && !e.shiftKey && !e.isComposing) {
                    e.preventDefault();
                    sendMessage();
                }
            });
    
            // Handle IME composition for older browsers
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Thu Mar 19 01:36:02 GMT 2026
    - 30.6K bytes
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  7. docs/ja/docs/virtual-environments.md

    <div class="termy">
    
    ```console
    // Go to the home directory
    $ cd
    // Create a directory for all your code projects
    $ mkdir code
    // Enter into that code directory
    $ cd code
    // Create a directory for this project
    $ mkdir awesome-project
    // Enter into that project directory
    $ cd awesome-project
    ```
    
    </div>
    
    ## 仮想環境の作成 { #create-a-virtual-environment }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 14:07:17 GMT 2026
    - 28.5K bytes
    - Click Count (0)
  8. android/guava-tests/benchmark/com/google/common/util/concurrent/MonitorBasedArrayBlockingQueue.java

       *
       * @return the number of elements in this queue
       */
      @CanIgnoreReturnValue
      @Override
      public int size() {
        Monitor monitor = this.monitor;
        monitor.enter();
        try {
          return count;
        } finally {
          monitor.leave();
        }
      }
    
      // this doc comment is a modified copy of the inherited doc comment,
      // without the reference to unlimited queues.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 23 21:06:42 GMT 2026
    - 22.4K bytes
    - Click Count (0)
  9. guava-tests/benchmark/com/google/common/util/concurrent/MonitorBasedArrayBlockingQueue.java

       *
       * @return the number of elements in this queue
       */
      @CanIgnoreReturnValue
      @Override
      public int size() {
        Monitor monitor = this.monitor;
        monitor.enter();
        try {
          return count;
        } finally {
          monitor.leave();
        }
      }
    
      // this doc comment is a modified copy of the inherited doc comment,
      // without the reference to unlimited queues.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 23 21:06:42 GMT 2026
    - 22.4K bytes
    - Click Count (0)
  10. cmd/common-main.go

    			fmt.Println("Refer to the docs here on how to run it as a Windows Service https://github.com/minio/minio-service/tree/master/windows")
    			fmt.Println("Press the Enter Key to Exit")
    			fmt.Scanln()
    			os.Exit(1)
    		}
    	}
    
    	logger.Init(GOPATH, GOROOT)
    	logger.RegisterError(config.FmtError)
    
    	t, _ := minioVersionToReleaseTime(Version)
    	if !t.IsZero() {
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 32.5K bytes
    - Click Count (3)
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