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docs/zh/docs/tutorial/security/first-steps.md
现在回过头来理解这些内容。 `password` “流”(flow)是 OAuth2 定义的处理安全与身份验证的一种方式。 OAuth2 的设计目标是让后端或 API 与负责用户认证的服务器解耦。 但在这个例子中,**FastAPI** 应用同时处理 API 和认证。 从这个简化的角度来看看流程: * 用户在前端输入 `username` 和 `password`,然后按下 `Enter`。 * 前端(运行在用户浏览器中)把 `username` 和 `password` 发送到我们 API 中的特定 URL(使用 `tokenUrl="token"` 声明)。 * API 校验 `username` 和 `password`,并返回一个“令牌”(这些我们尚未实现)。 * “令牌”只是一个字符串,包含一些内容,之后可用来验证该用户。 * 通常,令牌会在一段时间后过期。
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 17:06:37 GMT 2026 - 7.5K bytes - Click Count (0) -
src/main/resources/fess_label_en.properties
labels.chat_step_intent=Analyze labels.chat_step_search=Search labels.chat_step_evaluate=Evaluate labels.chat_step_fetch=Retrieve labels.chat_step_answer=Answer labels.chat_input_hint=Press Enter to send, Shift+Enter for new line labels.chat_send=Send message labels.chat_retry=Retry labels.chat_dismiss=Dismiss labels.chat_copied=Copied! labels.chat_copy_failed=Copy failed labels.chat_filter=Filter
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Mar 28 11:54:13 GMT 2026 - 48.9K bytes - Click Count (0) -
src/main/java/org/codelibs/fess/sso/spnego/SpnegoAuthenticator.java
* which is commonly used for Kerberos-based authentication in Windows environments. * It handles the negotiation between client and server to establish a secure * authentication context without requiring users to explicitly enter credentials. * * The authenticator supports various configuration options including delegation, * basic authentication fallback, and localhost authentication bypass. */
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sun Mar 15 08:18:23 GMT 2026 - 18.2K bytes - Click Count (3) -
src/main/resources/fess_label.properties
labels.chat_step_intent=Analyze labels.chat_step_search=Search labels.chat_step_evaluate=Evaluate labels.chat_step_fetch=Retrieve labels.chat_step_answer=Answer labels.chat_input_hint=Press Enter to send, Shift+Enter for new line labels.chat_send=Send message labels.chat_retry=Retry labels.chat_dismiss=Dismiss labels.chat_copied=Copied! labels.chat_copy_failed=Copy failed labels.chat_filter=Filter
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Mar 28 11:54:13 GMT 2026 - 48.9K bytes - Click Count (0) -
docs/ja/docs/tutorial/security/first-steps.md
OAuth2は、バックエンドやAPIがユーザーを認証するサーバーから独立したものとして設計されていました。 しかし、この場合、同じ**FastAPI**アプリケーションがAPIと認証を処理します。 そこで、簡略化した箇所から見直してみましょう: * ユーザーはフロントエンドで`username`と`password`を入力し、`Enter`を押します。 * フロントエンド (ユーザーのブラウザで実行中) は、`username`と`password`をAPIの特定のURL (`tokenUrl="token"`で宣言された) に送信します。 * APIは`username`と`password`をチェックし、「トークン」を返却します (まだ実装していません)。 * 「トークン」はただの文字列であり、あとでこのユーザーを検証するために使用します。
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 14:07:17 GMT 2026 - 10.8K bytes - Click Count (0) -
src/main/webapp/js/chat.js
elements.sendBtn.on('click', sendMessage); elements.chatInput.on('keydown', function(e) { // Prevent sending during IME composition (Japanese, Chinese, etc.) if (e.key === 'Enter' && !e.shiftKey && !e.isComposing) { e.preventDefault(); sendMessage(); } }); // Handle IME composition for older browsers
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Thu Mar 19 01:36:02 GMT 2026 - 30.6K bytes - Click Count (0) -
docs/ja/docs/virtual-environments.md
<div class="termy"> ```console // Go to the home directory $ cd // Create a directory for all your code projects $ mkdir code // Enter into that code directory $ cd code // Create a directory for this project $ mkdir awesome-project // Enter into that project directory $ cd awesome-project ``` </div> ## 仮想環境の作成 { #create-a-virtual-environment }
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 14:07:17 GMT 2026 - 28.5K bytes - Click Count (0) -
android/guava-tests/benchmark/com/google/common/util/concurrent/MonitorBasedArrayBlockingQueue.java
* * @return the number of elements in this queue */ @CanIgnoreReturnValue @Override public int size() { Monitor monitor = this.monitor; monitor.enter(); try { return count; } finally { monitor.leave(); } } // this doc comment is a modified copy of the inherited doc comment, // without the reference to unlimited queues.
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 23 21:06:42 GMT 2026 - 22.4K bytes - Click Count (0) -
guava-tests/benchmark/com/google/common/util/concurrent/MonitorBasedArrayBlockingQueue.java
* * @return the number of elements in this queue */ @CanIgnoreReturnValue @Override public int size() { Monitor monitor = this.monitor; monitor.enter(); try { return count; } finally { monitor.leave(); } } // this doc comment is a modified copy of the inherited doc comment, // without the reference to unlimited queues.
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 23 21:06:42 GMT 2026 - 22.4K bytes - Click Count (0) -
cmd/common-main.go
fmt.Println("Refer to the docs here on how to run it as a Windows Service https://github.com/minio/minio-service/tree/master/windows") fmt.Println("Press the Enter Key to Exit") fmt.Scanln() os.Exit(1) } } logger.Init(GOPATH, GOROOT) logger.RegisterError(config.FmtError) t, _ := minioVersionToReleaseTime(Version) if !t.IsZero() {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 32.5K bytes - Click Count (3)