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docs/pt/docs/advanced/generate-clients.md
Provavelmente ainda queremos mantê-lo para o OpenAPI em geral, pois isso garantirá que os IDs de operação sejam **únicos**. Mas para o cliente gerado, poderíamos **modificar** os IDs de operação do OpenAPI logo antes de gerar os clientes, apenas para tornar esses nomes de método mais agradáveis e **limpos**.
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Wed Dec 17 20:41:43 UTC 2025 - 10.9K bytes - Viewed (0) -
LICENSES/vendor/github.com/containerd/errdefs/LICENSE
incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.Registered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Sun Sep 22 18:50:45 UTC 2024 - 10.6K bytes - Viewed (0) -
LICENSES/vendor/github.com/containerd/log/LICENSE
incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.Registered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Sun Sep 22 18:50:45 UTC 2024 - 10.6K bytes - Viewed (0) -
src/test/java/jcifs/smb1/netbios/SocketInputStreamTest.java
// Should throw NullPointerException when reading with null array assertThrows(NullPointerException.class, () -> sis.read((byte[]) null)); } @ParameterizedTest @ValueSource(longs = { 0L, -1L, -10L }) @DisplayName("Skip returns 0 for zero or negative values") void skipReturnsZeroForNegativeOrZero(long skipBytes) throws IOException { // Create message with 5 bytes of dataRegistered: Sat Dec 20 13:44:44 UTC 2025 - Last Modified: Thu Aug 14 05:31:44 UTC 2025 - 14.2K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/TopKSelector.java
* offering expected O(n + k log k) performance (worst case O(n log k)) for n calls to {@link * #offer} and a call to {@link #topK}, with O(k) memory. In comparison, quickselect has the same * asymptotics but requires O(n) memory, and a {@code PriorityQueue} implementation takes O(n log * k). In benchmarks, this implementation performs at least as well as either implementation, and
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Sun Aug 31 13:15:26 UTC 2025 - 11.3K bytes - Viewed (0) -
src/archive/zip/reader_test.go
// if err != nil { // log.Fatal(err) // } // if _, err = io.Copy(wf, r); err != nil { // log.Fatal(err) // } // if err := w.Close(); err != nil { // log.Fatal(err) // } // return buf.Bytes() // } // // The 4 GB of zeros compresses to 4 MB, which compresses to 20 kB, // which compresses to 1252 bytes (in the hex dump below). //Registered: Tue Dec 30 11:13:12 UTC 2025 - Last Modified: Fri Oct 17 20:10:27 UTC 2025 - 56.5K bytes - Viewed (0) -
docs/pt/docs/virtual-environments.md
/// info | Informação Se você já sabe sobre ambientes virtuais, como criá-los e usá-los, talvez seja melhor pular esta seção. 🤓 /// /// tip | Dica Um **ambiente virtual** é diferente de uma **variável de ambiente**.
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Tue Dec 16 20:32:40 UTC 2025 - 23.7K bytes - Viewed (0) -
LICENSES/third_party/forked/libcontainer/LICENSE
incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.Registered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Tue Oct 22 13:56:22 UTC 2024 - 10.5K bytes - Viewed (0) -
LICENSE
incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.Registered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Tue Nov 22 19:44:46 UTC 2016 - 11.1K bytes - Viewed (0) -
LICENSES/LICENSE
incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.Registered: Fri Dec 26 09:05:12 UTC 2025 - Last Modified: Fri May 08 04:49:00 UTC 2020 - 11.3K bytes - Viewed (0)