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  1. android/guava/src/com/google/common/collect/LinkedHashMultimapGwtSerializationDependencies.java

     * LinkedHashMultimap}. The GWT supersource for this class contains a field for each type.
     *
     * <p>For details about this hack, see {@code GwtSerializationDependencies}, which takes the same
     * approach but with a subclass rather than a superclass.
     *
     * <p>TODO(cpovirk): Consider applying this subclass approach to our other types.
     */
    @GwtCompatible(emulated = true)
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 24 18:57:48 UTC 2019
    - 1.4K bytes
    - Viewed (0)
  2. guava/src/com/google/common/collect/RangeGwtSerializationDependencies.java

     * supersource for this class contains a field of type {@code C}.
     *
     * <p>For details about this hack, see {@code GwtSerializationDependencies}, which takes the same
     * approach but with a subclass rather than a superclass.
     *
     * <p>TODO(cpovirk): Consider applying this subclass approach to our other types.
     */
    @SuppressWarnings("rawtypes") // https://github.com/google/guava/issues/989
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Feb 22 21:19:52 UTC 2024
    - 1.3K bytes
    - Viewed (0)
  3. dbflute_fess/playsql/_readme.txt

    (A SQL separator is semicolon ";")
    
    take-finally-*.sql:
    SQL statements for check loaded data (or DDL after data loading)
    You should write your own SQL statements in this file.
    (basically same specifications as replace-schema.sql)
    
    The "data" directory is for data loading like this:
    /- - - - - - - - - - - - - - - - - - - -
    playsql
      |-data
         |-common
         |  |-xls
         |     |-10-master.xls
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Jul 04 22:46:31 UTC 2015
    - 1.3K bytes
    - Viewed (0)
  4. guava/src/com/google/common/primitives/Chars.java

       * Calling this method is as thread-safe as calling that method.
       *
       * @param collection a collection of {@code Character} objects
       * @return an array containing the same values as {@code collection}, in the same order, converted
       *     to primitives
       * @throws NullPointerException if {@code collection} or any of its elements is null
       */
      public static char[] toArray(Collection<Character> collection) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Aug 27 16:47:48 UTC 2024
    - 23.9K bytes
    - Viewed (0)
  5. internal/dsync/dsync_test.go

    	dm.Unlock(context.Background())
    
    	dm.Lock(id, source)
    	time.Sleep(time.Duration(10+(rand.Float32()*50)) * time.Millisecond)
    	dm.Unlock(context.Background())
    }
    
    // Test two locks for same resource, one succeeds, one fails (after timeout)
    func TestTwoSimultaneousLocksForSameResource(t *testing.T) {
    	dm1st := NewDRWMutex(ds, "aap")
    	dm2nd := NewDRWMutex(ds, "aap")
    
    	dm1st.Lock(id, source)
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Jun 19 14:35:19 UTC 2024
    - 11.1K bytes
    - Viewed (0)
  6. docs/en/docs/advanced/security/index.md

    ///
    
    ## Read the Tutorial first
    
    The next sections assume you already read the main [Tutorial - User Guide: Security](../../tutorial/security/index.md){.internal-link target=_blank}.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Tue Aug 06 04:48:30 UTC 2024
    - 631 bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/graph/Network.java

       */
      boolean hasEdgeConnecting(EndpointPair<N> endpoints);
    
      //
      // Network identity
      //
    
      /**
       * Returns {@code true} iff {@code object} is a {@link Network} that has the same elements and the
       * same structural relationships as those in this network.
       *
       * <p>Thus, two networks A and B are equal if <b>all</b> of the following are true:
       *
       * <ul>
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 10 15:41:27 UTC 2024
    - 21.1K bytes
    - Viewed (0)
  8. .github/codeql-config.yml

    ame: "Gradle CodeQL Configuration"
    
    paths-ignore:
      - "**/build/"
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Fri Jan 22 21:41:32 UTC 2021
    - 75 bytes
    - Viewed (0)
  9. guava/src/com/google/common/collect/MapDifference.java

       *     entriesInCommon(), entriesDiffering())
       * }</pre>
       */
      @Override
      int hashCode();
    
      /**
       * A difference between the mappings from two maps with the same key. The {@link #leftValue} and
       * {@link #rightValue} are not equal, and one but not both of them may be null.
       *
       * @since 2.0
       */
      @DoNotMock("Use Maps.difference")
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Aug 04 13:28:27 UTC 2021
    - 3.5K bytes
    - Viewed (0)
  10. architecture/standards/0001-use-architectural-decision-records.md

    The main logic with ADRs is to describe (architectural) decisions made:
    
    * To provide best practices and solutions we (as the *build tool* team) want to promote.
    * To avoid asking the same thing multiple times during code review.
    * To explain *rejected solutions*, for now, and future development, in case they are proposed again.
    
    ADRs can be written by any team.
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Sat Mar 02 21:54:40 UTC 2024
    - 2.8K bytes
    - Viewed (0)
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